Falinks
Lumiose City #212 in the Pokémon Legends: Z-A Pokédex
Falinks in the National Pokédex
Normal

Shiny
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Falinks in Other Games
National Dex pageMin
Max
HP
65
240
334
Attack
100
184
328
Defense
100
184
328
Sp. Atk
70
130
262
Sp. Def
60
112
240
Speed
75
139
273
Total
470
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #212 |
|---|---|
| EV yield | 2 Atk, 1 SpD |
| Catch rate | 45 |
| Base Exp. | 165 |
| Gender | Genderless |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | Level: Start | Normal | ![]() | — | 15s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Level: 5 | Fighting | ![]() | 40 | 6s | Level 8 or Seed of Mastery |
| Focus Energy The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. | Level: 10 | Normal | ![]() | — | 10s | Level 13 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 15 | Normal | ![]() | 70 | 7s | Level 18 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | Level: 20 | Fighting | ![]() | — | 18s | Level 23 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Level: 25 | Normal | ![]() | — | 12s | Level 28 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Level: 32 | Steel | ![]() | 80 | 8s | Level 35 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | Level: 36 | Fighting | ![]() | 75 | 7s | Level 39 or Seed of Mastery |
| No Retreat The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle. | Level: 40 | Fighting | ![]() | — | 60s | Level 43 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | Level: 43 | Steel | ![]() | — | 9s | Level 46 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Level: 48 | Fighting | ![]() | 120 | 12s | Level 51 or Seed of Mastery |
| Megahorn The user attacks with a tough and impressive horn, ramming into targets with all-out force. | Level: 52 | Bug | ![]() | 120 | 10s | Level 55 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Level 39 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Level 23 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Level 51 or Seed of Mastery |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal | ![]() | 30 | 6s | Not established |
| Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | TM132 | Normal | ![]() | 50 | 6s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Level 28 or Seed of Mastery |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal | ![]() | 40 | 3s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal | ![]() | 40 | 6s | Not established |
| First Impression The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. | TM142 | Bug | ![]() | 90 | 6s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 18 or Seed of Mastery |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel | ![]() | — | 9s | Level 46 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Level 35 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark | ![]() | 65 | 10s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison | ![]() | 80 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Level 10 or Seed of Mastery |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting | ![]() | 40 | 6s | Level 8 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Seed Bomb The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. | TM128 | Grass | ![]() | 35 | 7s | Not established |
| Skull Bash The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. | TM146 | Normal | ![]() | 150 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
13 acquisition contexts · showing 13
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 16 Wild spawn Base game | 41–42 | — | Various spawn points in Wild Zone 16; availability can vary by time and weather. Unlock: reach Rank C. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 16 Wild spawn Base gameAlpha | 51–52 | — | Various spawn points in Wild Zone 16; availability can vary by time and weather. Unlock: reach Rank C. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 64–65 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 40–42 | 150–152 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 40–42 | 150–152 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 40–42 | 150–152 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 40–42 | 150–152 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 31–33 | 141–143 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 3★ Fighting-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 40–42 | 150–152 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fighting-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















