Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade
PLA / Pokédex

Mothim

Back to Pokédex

Mothim

#45 in the Hisui Pokédex • Moth Pokémon

Mothim in the National Pokédex

Pokédex entries

Legends: Arceus

Scatters steel-colored scales as it flaps its wings. Despite being observed feeding primarily on the nectar of flowers, Mothim is not often seen around flower gardens.

Details

Types

BugFlying

Category

Moth Pokémon

Height

0.9 m (2'11")

Weight

23.3 kg (51.4 lbs)

National Pokédex

#0414

Pokédex

#45

Mothim in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

70

Attack

94

Defense

50

Sp. Atk

94

Sp. Def

50

Speed

66

Total

424

Damage multipliers Mothim takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #45
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
148
Gender
100% male
0% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Burmy

Burmy

#43

Be female and reach level 20 or higher. The current Plant Cloak determines the Wormadam form. Choose Evolve from the party menu when eligible.

Plant Wormadam

Plant Wormadam

#44

Burmy

Burmy

#43

Be male and reach level 20 or higher. Choose Evolve from the party menu when eligible.

Mothim

Mothim

#45

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon33–36

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon48–51

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon27–30

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon42–45

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Wild Pokémon43–46

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Wild Pokémon58–61

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Aipom Hill

Standard Spawn - In Air29–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Aipom Hill

Standard Spawn - In Air44–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air20–23

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air35–38

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air20–23

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air35–38

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air20–23

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air35–38

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air20–23

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Grueling Grove

Standard Spawn - In Air35–38

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Spring Path

Wild Pokémon56

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Spring Path

Standard Spawn - In Air41–44

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Spring Path

Standard Spawn - In Air56–59

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air29–32

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air44–47

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air29–32

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air44–47

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air29–32

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air44–47

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air29–32

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Standard Spawn - In Air44–47

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Wild Pokémon55

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air35–38

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air50–53

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air35–38

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air50–53

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air35–38

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air50–53

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air35–38

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Wayward Wood

Standard Spawn - In Air50–53

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartStruggle Bug

The user struggles against the target, dealing damage. This also lowers the target's offensive stats.

Bug4010020

Level 10 or Seed of Mastery

6Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010025

Level 15 or Seed of Mastery

11Confusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 20 or Seed of Mastery

18Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise the user’s offensive and defensive stats.

Bug6010015

Level 28 or Seed of Mastery

25Air Slash

The user attacks with a blade of air that slices even the sky.

Flying759510

Level 35 or Seed of Mastery

34Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

43Bug Buzz

The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.

Bug8010010

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Seed of Mastery

Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.

Grass8010010

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.

Ghost6010015

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.