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PLA / Pokédex

Wormadam Trash

Back to Pokédex

Trash Wormadam

#44 in the Hisui Pokédex • Bagworm Pokémon

Trash Wormadam in the National Pokédex

Pokédex entries

Legends: Arceus

Plant Cloak: The cloak—fashioned from plant matter—has merged with the Pokémon and is now part of the body, like fur or skin. I suspect this fusion is an effect of the energy involved in evolution. Sandy Cloak: Its earthen skin is reasonably hard—it has no problem repelling a Starly’s pecking, at least. Trash Cloak: Its body, composed of refuse, blends in to the scenery so much as to be inconspicuous. This seems to be the perfect way for the Pokémon to evade the detection of predators.

Details

Types

BugSteel

Category

Bagworm Pokémon

Height

0.5 m (1'08")

Weight

6.5 kg (14.3 lbs)

National Pokédex

#0413

Pokédex

#44

Trash Wormadam in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

60

Attack

69

Defense

95

Sp. Atk

69

Sp. Def

95

Speed

36

Total

424

Damage multipliers Trash Wormadam takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #44
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
148
Gender
0% male
100% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Burmy Trash Cloak

Burmy Trash Cloak

#43

Be female and reach level 20 or higher. The current Trash Cloak determines the Wormadam form. Choose Evolve from the party menu when eligible.

Trash Wormadam

Trash Wormadam

#44

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Landmark encounter29–32

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Landmark encounter44–47

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Landmark encounter45–48

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Landmark encounter60–63

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Landmark encounter59–62

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Landmark encounter74–77

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Aipom Hill

Shaking Tree33–36

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Aipom Hill

Shaking Tree48–51

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Shaking Tree47–50

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Shaking Tree62–65

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Shaking Tree43–46

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bonechill Wastes

Shaking Tree58–61

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Shaking Tree31–34

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Shaking Tree46–49

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Shaking Tree27–30

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Shaking Tree42–45

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Shaking Tree27–30

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Shaking Tree42–45

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Glacier Terrace

Shaking Tree49–52

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Glacier Terrace

Shaking Tree64–67

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Shaking Tree53–56

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Heart's Crag

Shaking Tree68–71

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Shaking Tree41–44

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Hideaway Bay

Shaking Tree56–59

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Shaking Tree47–50

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Shaking Tree62–65

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Shaking Tree49–52

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lake Acuity

Shaking Tree64–67

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Shaking Tree31–34

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Shaking Tree46–49

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Shaking Tree31–34

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Shaking Tree46–49

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Shaking Tree37–40

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Shaking Tree52–55

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Spring Path

Shaking Tree41–44

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Spring Path

Shaking Tree56–59

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Tombolo Walk

Shaking Tree33–36

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Tombolo Walk

Shaking Tree48–51

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Tranquility Cove

Shaking Tree31–34

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Tranquility Cove

Shaking Tree46–49

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Whiteout Valley

Shaking Tree43–46

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Whiteout Valley

Shaking Tree58–61

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windbreak Stand

Shaking Tree41–44

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Windbreak Stand

Shaking Tree56–59

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartStruggle Bug

The user struggles against the target, dealing damage. This also lowers the target's offensive stats.

Bug4010020

Level 10 or Seed of Mastery

6Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010025

Level 15 or Seed of Mastery

11Confusion

The target is hit with a weak telekinetic force to inflict damage.

Psychic5010020

Level 20 or Seed of Mastery

18Silver Wind

The target is attacked with powdery scales blown by the wind. This may also raise the user’s offensive and defensive stats.

Bug6010015

Level 28 or Seed of Mastery

25Iron Head

The user slams the target with its steel-hard head.

Steel8010010

Level 35 or Seed of Mastery

34Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

43Bug Buzz

The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.

Bug8010010

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.

Steel8010010

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Iron Head

The user slams the target with its steel-hard head.

Steel8010010

Level 35 or Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 45 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Stealth Rock

The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.

Rock4010020

Seed of Mastery

Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel120955

Seed of Mastery

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