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PLA / Pokédex

Machoke

Back to Pokédex

Machoke

#155 in the Hisui Pokédex • Superpower Pokémon

Machoke in the National Pokédex
Machoke sprite

Normal

Shiny Machoke sprite

Shiny

Pokédex entries

Legends: Arceus

A sturdy creature boasting a robust physique and boundless stamina. Loves training above all else and voluntarily assists with tasks such as construction and clearing land.

Details

Type

Fighting

Category

Superpower Pokémon

Height

1.5 m (4'11")

Weight

70.5 kg (155.4 lbs)

National Pokédex

#0067

Pokédex

#155

Machoke in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

80

Attack

100

Defense

70

Sp. Atk

50

Sp. Def

60

Speed

45

Total

405

Damage multipliers Machoke takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #155
Effort Levels
0–10 in each stat
Catch rate
145
Base Exp.
142
Gender
75% male
25% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Machop

Machop

#154

Reach level 28 or higher. Choose Evolve from the party menu when eligible.

Machoke

Machoke

#155

Machoke

Machoke

#155

Use Linking Cord
Machamp

Machamp

#156

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Obsidian Fieldlands

Obsidian Fieldlands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Wild Pokémon53–56

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Wild Pokémon68–71

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak60–62

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak75–77

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Arena's Approach

Wild Pokémon47–50

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon62–65

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Mass outbreak50–52

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Mass outbreak65–67

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon43–46

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon58–61

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon43–46

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon58–61

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon43–46

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon58–61

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon43–46

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Bolderoll Ravine

Wild Pokémon58–61

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon31–34

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon46–49

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon31–34

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon46–49

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon31–34

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon46–49

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon31–34

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Wild Pokémon46–49

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Mass outbreak37–39

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Castaway Shore

Mass outbreak52–54

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Ginkgo Landing

Wild Pokémon40

All Day - All Weather; Fixed Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Wild Pokémon47–50

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Wild Pokémon62–65

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowfall Hot Spring

Wild Pokémon47–50

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Snowfall Hot Spring

Wild Pokémon62–65

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 10 or Seed of Mastery

6Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Level 15 or Seed of Mastery

11Bullet Punch

The user strikes the target with tough punches as fast as bullets. This also raises the user’s action speed.

Steel4010020

Level 20 or Seed of Mastery

18Double Hit

The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.

Normal--10

Level 28 or Seed of Mastery

22Mach Punch

The user throws a punch at blinding speed. This also raises the user's action speed.

Fighting4010020

Level 32 or Seed of Mastery

25Bulk Up

The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.

Fighting--10

Level 35 or Seed of Mastery

34Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Normal1001005

Level 45 or Seed of Mastery

43Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.

Fighting1001005

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Bulk Up

The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.

Fighting--10

Level 35 or Seed of Mastery

Bulldoze

The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.

Ground6010020

Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire8010010

Seed of Mastery

Focus Energy

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Normal--20

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Slide

Large boulders are hurled at the target to inflict damage.

Rock759010

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Level 15 or Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Seed of Mastery

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