Pokémon: Magikarp Jump
Raise the splashiest Magikarp and leap through quirky leagues.
Overview
Pokémon: Magikarp Jump turns one of the series' most famously helpless Pokémon into the star of a short-session mobile loop. Players fish up a Magikarp, raise it with food and training, then compete in jumping leagues where height is everything.
Each generation of Magikarp eventually retires, handing progress to the next. Support Pokémon, decorations, and training events layer simple collection goals on top of the joke: even a Pokémon known for Splash can become the center of a whole game.
Key features
Magikarp training
Feed, train, and decorate a pond to push each Magikarp's jump power higher.
Short league runs
Compete in jumping leagues built around fast attempts rather than traditional battles.
Support Pokémon
Familiar Pokémon appear as helpers that speed up training or provide bonuses.
What kind of Pokémon game is it?
Pokémon: Magikarp Jump sits outside the main-series gym-and-Pokédex structure. Its identity comes from Magikarp training, making it useful to catalog alongside the main games while keeping its expectations separate.
Why it matters in the wider series
The game shows how flexible Pokémon can be as a franchise format. It uses familiar creatures, types, characters, or collection goals, but reframes them around a different daily loop than catching, training, and clearing a regional league.
FAQ
Is Magikarp Jump still available?
It remains listed on mobile storefronts in supported regions, though availability can vary by country and device.
Is it a battling game?
No. The competition is about jump height, with training and collection systems around it.
Does it introduce new Pokémon?
No. It focuses on Magikarp and existing support Pokémon.
Related links
At a glance
North America
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