Starly in Pokémon Brilliant Diamond & Shining Pearl
#10 in the Brilliant Diamond and Shining Pearl Pokédex • Starling Pokémon
Starly in the National PokédexPokédex entries
Brilliant Diamond
They flock in great numbers. Though small, they flap their wings with great power.
Shining Pearl
Usually with a large flock, it is barely noticeable when alone. Its cries are very strident.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Starly in Other Games
National Dex pageMin
Max
HP
40
190
284
Attack
55
103
229
Defense
30
58
174
Sp. Atk
30
58
174
Sp. Def
30
58
174
Speed
60
112
240
Total
245
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #10 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 255 |
| Base Exp. | 49 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Starly #10 | Level 14 | ![]() Staravia #11 |
![]() Staravia #11 | Level 34 | ![]() Staraptor #12 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 201 | Walking | 2-3 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 3 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 2-4 | 40% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 3 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4-6 | 45% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | 35% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | - | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 4 slot 0: reported 25% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections. |
Route 204 Route 204 — North | Walking | 6 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — North | Walking | 6-8 | 35% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — North | Walking | 6 | - | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 20 slot 0: reported 25% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections. |
Route 209 | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 209 | Walking | 16 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 209 | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 26 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 26 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 26 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 26 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 24 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 24 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 24 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 24 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 22 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 22 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 22 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 22 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Verity Lake Verity — Before Galactic | Walking | 2-4 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Verity Lake Verity — After Galactic | Walking | 2-4 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 201 | Walking | 2-3 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 3 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 2-4 | 40% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 202 | Walking | 3 | 30% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4-6 | 45% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 203 | Walking | 4 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | 35% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — South | Walking | 4 | - | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 5 slot 0: reported 25% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections. |
Route 204 Route 204 — North | Walking | 6 | 25% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — North | Walking | 6-8 | 35% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 204 Route 204 — North | Walking | 6 | - | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 21 slot 0: reported 25% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections. |
Route 209 | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 209 | Walking | 16 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 209 | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Route 212 Route 212 — North | Walking | 16 | 20% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 26 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 1 | Walking | 26 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 26 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 2 | Walking | 26 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 24 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 3 | Walking | 24 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 24 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 4 | Walking | 24 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 22 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 5 | Walking | 22 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 22 | 10% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool. |
Great Marsh Great Marsh — Area 6 | Walking | 22 | 10% | Day (10:00–19:59)., Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Verity Lake Verity — Before Galactic | Walking | 2-4 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
Lake Verity Lake Verity — After Galactic | Walking | 2-4 | 50% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | ![]() | 40 | 100 | 35 |
| Start | Growl | ![]() | ![]() | - | 100 | 40 |
| 5 | Quick Attack | ![]() | ![]() | 40 | 100 | 30 |
| 9 | Wing Attack | ![]() | ![]() | 60 | 100 | 35 |
| 13 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| 17 | Endeavor | ![]() | ![]() | - | 100 | 5 |
| 21 | Whirlwind | ![]() | ![]() | - | - | 20 |
| 25 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 29 | Take Down | ![]() | ![]() | 90 | 85 | 20 |
| 33 | Agility | ![]() | ![]() | - | - | 30 |
| 37 | Brave Bird | ![]() | ![]() | 120 | 100 | 15 |
| 41 | Final Gambit | ![]() | ![]() | - | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM10 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM47 | Steel Wing The target is hit with wings of steel. This may also raise the user's Defense stat. | ![]() | ![]() | 70 | 90 | 25 |
| TM51 | Roost The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Fly The user flies up into the sky and then strikes its target on the next turn. | ![]() | ![]() | 90 | 95 | 15 |
| TM97 | Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ![]() | ![]() | - | - | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Astonish | ![]() | ![]() | 30 | 100 | 15 |
| Detect | ![]() | ![]() | - | - | 5 |
| Double-Edge | ![]() | ![]() | 120 | 100 | 15 |
| Feather Dance | ![]() | ![]() | - | 100 | 15 |
| Fury Attack | ![]() | ![]() | 15 | 85 | 20 |
| Revenge | ![]() | ![]() | 60 | 100 | 10 |
| Sand Attack | ![]() | ![]() | - | 100 | 15 |
| Uproar | ![]() | ![]() | 90 | 100 | 10 |
Keen Eye
Ability Slot 1
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.
Reckless(Hidden Ability)
Strengthens recoil moves to 1.2× their power.



















































