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Luxio

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Luxio in Pokémon Brilliant Diamond & Shining Pearl

#18 in the Brilliant Diamond and Shining Pearl Pokédex • Spark Pokémon

Luxio in the National Pokédex

Pokédex entries

Brilliant Diamond

Its claws loose electricity with enough amperage to cause fainting. They live in small groups.

Shining Pearl

It rests its forelegs on others to communicate with rhythmic electric pulses from its claws.

Pokémon details

Type

Electric

Category

Spark Pokémon

Height

0.9 m (2'11")

Weight

30.5 kg (67.2 lbs)

National Pokédex

#0404

Pokédex

#18

Luxio in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

85

157

295

Defense

49

92

216

Sp. Atk

60

112

240

Sp. Def

49

92

216

Speed

60

112

240

Total

363

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Luxio, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #18
EV yield
2 Atk
Catch rate
120
Base Exp.
127

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shinx

Shinx

#17

Level 15

Luxio

Luxio

#18

Luxio

Luxio

#18

Level 30

Luxray

Luxray

#19

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Fuego Ironworks

Walking2910%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Grassland Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sunlit Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Fuego Ironworks

Walking2910%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Grassland Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sunlit Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Icicle Badge Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartLeer

Normal-10030
StartThunder Shock

Electric4010030
StartCharge

Electric--20
12Bite

Dark6010025
18Spark

Electric6510020
24Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
31Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
36Scary Face

Normal-10010
42Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
48Crunch

Dark8010015
54Discharge

Electric8010015
60Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
68Wild Charge

Electric9010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Baby-Doll Eyes

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy-10030
Baby-Doll Eyes

Learn before evolving, then retain the move.

Fairy-10030
Double Kick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting3010030
Double Kick

Learn before evolving, then retain the move.

Fighting3010030
Eerie Impulse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric-10015
Eerie Impulse

Learn before evolving, then retain the move.

Electric-10015
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Fire Fang

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire659515
Fire Fang

Learn before evolving, then retain the move.

Fire659515
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Howl

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Howl

Learn before evolving, then retain the move.

Normal--40
Ice Fang

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice659515
Ice Fang

Learn before evolving, then retain the move.

Ice659515
Night Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark7010015
Night Slash

Learn before evolving, then retain the move.

Dark7010015
Quick Attack

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010030
Quick Attack

Learn before evolving, then retain the move.

Normal4010030
Swift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal60-20
Swift

Learn before evolving, then retain the move.

Normal60-20
Take Down

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal908520
Take Down

Learn before evolving, then retain the move.

Normal908520
Thunder Fang

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Electric659515
Thunder Fang

Learn before evolving, then retain the move.

Electric659515

Ability options available to this Pokémon in this game.

Rivalry

Ability Slot 1

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Ability Slot 2

Lowers opposing Pokémon’s Attack by one stage on entry.

Guts(Hidden Ability)

Increases Attack to 1.5× with a major status ailment.

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