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Tepig

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Tepig in Pokémon Black & White

#4 in the Unova Pokédex • Fire Pig Pokémon

Tepig in the National Pokédex
Tepig sprite

Normal

Shiny Tepig sprite

Shiny

Pokédex entries

Pokémon Black

It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.

Pokémon White

It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.

Pokémon details

Type

Fire

Category

Fire Pig Pokémon

Height

0.5 m (1'08")

Weight

9.9 kg (21.8 lbs)

National Pokédex

#0498

Pokédex

#4

Tepig in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

63

117

247

Defense

45

85

207

Sp. Atk

45

85

207

Sp. Def

45

85

207

Speed

45

85

207

Total

308

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tepig, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #4
EV yield
1 HP
Catch rate
45
Base Exp.
28

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tepig

Tepig

#4

Level 17

Pignite

Pignite

#5

Pignite

Pignite

#5

Level 36

Emboar

Emboar

#6

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Nuvema Town

Receive as a gift5100%

Choose one starter at the beginning of the game; the three gifts are mutually exclusive

White
LocationMethodLevelChanceConditions

Nuvema Town

Receive as a gift5100%

Choose one starter at the beginning of the game; the three gifts are mutually exclusive

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
3Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
7Ember

The target is attacked with small flames. It may also leave the target with a burn.

Fire4010025
9Odor Sleuth

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Normal--40
13Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
15Flame Charge

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

Fire5010020
19Smog

The target is attacked with a discharge of filthy gases. It may also poison the target.

Poison207020
21Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
25Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
27Heat Crash

The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.

Fire-10010
31Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
33Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
37Head Smash

The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.

Rock150805
39Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
43Flare Blitz

The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.

Fire12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Fire140905
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Fire Pledge

A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.

Fire5010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Steel-10010
Magnitude

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

Ground-10030
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005
Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

Trade from Black 2 or White 2

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Blaze

Ability Slot 1

Powers up Fire-type moves in a pinch.

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Thick Fat(Hidden Ability)

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

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