Florges Orange
#102 in the Ultra Sun & Ultra Moon Pokédex • Garden Pokémon

Normal

Shiny
Pokédex entries
Ultra Sun
It controls the flowers it grows. The petal blizzards that Florges triggers are overwhelming in their beauty and power.
Ultra Moon
Its life can span several hundred years. It’s said to devote its entire life to protecting gardens.
Details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
78
266
360
Attack
65
121
251
Defense
68
126
258
Sp. Atk
112
206
355
Sp. Def
154
281
447
Speed
75
139
273
Total
552
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #102Melemele #102Ula'ula #47Poni #46 |
|---|---|
| EV yield | 3 SpD |
| Catch rate | 45 |
| Base Exp. | 248 |
Eggs
| Egg groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Flabébé #100 | Level 19 | ![]() Floette #101 |
![]() Floette #101 | Use a Shiny Stone on Orange Flower Floette; its flower color is preserved. | ![]() Florges #102 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Petal Dance | ![]() | Special | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Start | Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |
| Start | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
| Start | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| Start | Lucky Chant | ![]() | Status | - | - | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Start | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| Start | Petal Blizzard | ![]() | Physical | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
| Start | Disarming Voice | ![]() | Special | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Start | Flower Shield | ![]() | Status | - | - | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
| Start | Grassy Terrain | ![]() | Status | - | - | 10 | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Start | Misty Terrain | ![]() | Status | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Start | Moonblast | ![]() | Special | 95 | 100 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Ally Switch | ![]() | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
| Covet | ![]() | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Defog | ![]() | Status | - | - | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Endeavor | ![]() | Physical | - | 100 | 5 | This attack move cuts down the target’s HP to equal the user’s HP. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Camouflage | ![]() | Status | - | - | 20 | Flabebe Blue — breeding; retain through evolution | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Camouflage | ![]() | Status | - | - | 20 | Flabebe Orange — breeding; retain through evolution | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Camouflage | ![]() | Status | - | - | 20 | Flabebe White — breeding; retain through evolution | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Camouflage | ![]() | Status | - | - | 20 | Flabebe Yellow — breeding; retain through evolution | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Camouflage | ![]() | Status | - | - | 20 | Flabebe — breeding; retain through evolution | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | 100 | 20 | Flabebe Blue — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Captivate | ![]() | Status | - | 100 | 20 | Flabebe Orange — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Captivate | ![]() | Status | - | 100 | 20 | Flabebe White — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Captivate | ![]() | Status | - | 100 | 20 | Flabebe Yellow — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Captivate | ![]() | Status | - | 100 | 20 | Flabebe — breeding; retain through evolution | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Copycat | ![]() | Status | - | - | 20 | Flabebe Blue — breeding; retain through evolution | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Copycat | ![]() | Status | - | - | 20 | Flabebe Orange — breeding; retain through evolution | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Copycat | ![]() | Status | - | - | 20 | Flabebe White — breeding; retain through evolution | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Copycat | ![]() | Status | - | - | 20 | Flabebe Yellow — breeding; retain through evolution | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Copycat | ![]() | Status | - | - | 20 | Flabebe — breeding; retain through evolution | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Flabebe Blue — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Flabebe Orange — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Flabebe White — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Flabebe Yellow — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Flabebe — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Blue — level up; retain through evolution (level 1) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Blue — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Orange — level up; retain through evolution (level 1) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Orange — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette White — level up; retain through evolution (level 1) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette White — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Yellow — level up; retain through evolution (level 1) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette Yellow — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette — level up; retain through evolution (level 1) | The user stirs up a fairy wind and strikes the target with it. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Floette — level up; retain through evolution (level 6) | The user stirs up a fairy wind and strikes the target with it. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Flabebe Blue — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Flabebe Orange — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Flabebe White — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Flabebe Yellow — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Flabebe — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Floette Blue — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Floette Orange — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Floette White — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Floette Yellow — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Floette — level up; retain through evolution (level 15) | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Flabebe Blue — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Flabebe Orange — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Flabebe White — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Flabebe Yellow — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Flabebe — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Floette Blue — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Floette Orange — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Floette White — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Floette Yellow — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Floette — level up; retain through evolution (level 1) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tearful Look | ![]() | Status | - | - | 20 | Flabebe Blue — breeding; retain through evolution | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
| Tearful Look | ![]() | Status | - | - | 20 | Flabebe Orange — breeding; retain through evolution | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
| Tearful Look | ![]() | Status | - | - | 20 | Flabebe White — breeding; retain through evolution | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
| Tearful Look | ![]() | Status | - | - | 20 | Flabebe Yellow — breeding; retain through evolution | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
| Tearful Look | ![]() | Status | - | - | 20 | Flabebe — breeding; retain through evolution | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Flabebe Blue — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Flabebe Orange — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Flabebe White — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Flabebe Yellow — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Flabebe — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Floette Blue — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Floette Orange — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Floette White — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Floette Yellow — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Floette — level up; retain through evolution (level 1) | The target is struck with slender, whiplike vines to inflict damage. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Camouflage | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Copycat | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Fairy Wind | ![]() | Special | 40 | 100 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user stirs up a fairy wind and strikes the target with it. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A physical attack in which the user charges and slams into the target with its whole body. |
| Vine Whip | ![]() | Physical | 45 | 100 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is struck with slender, whiplike vines to inflict damage. |
Traits
Flower Veil
Ability Slot 1
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Protects the user and allies that are Grass-type from other Pokémon’s stat drops and status.
Symbiosis(Hidden Ability)
The Pokémon passes its item to an ally that has used up an item.
Passes the bearer's held item to an ally when the ally uses up its item.









































Special
Status
Physical






