| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. |  |  | 90 | 85 | 20 |
| TM005 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. |  |  | 60 | 100 | 20 |
| TM013 | Acid Spray The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |  |  | 40 | 100 | 20 |
| TM018 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |  |  | 60 | 100 | 25 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM028 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |  |  | 60 | 100 | 20 |
| TM035 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |  |  | 55 | 95 | 15 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. |  |  | - | 100 | 10 |
| TM045 | Venoshock The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |  |  | 65 | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |  |  | - | - | 10 |
| TM049 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |  |  | - | - | 5 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |  |  | - | - | 5 |
| TM056 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |  |  | 25 | 100 | 30 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM059 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |  |  | 80 | 90 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |  |  | 85 | 100 | 15 |
| TM067 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. |  |  | 75 | 100 | 15 |
| TM068 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. |  |  | 75 | 100 | 15 |
| TM069 | Ice Punch The target is attacked with an icy punch. This may also leave the target frozen. |  |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |  |  | - | - | 10 |
| TM071 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |  |  | 80 | 100 | 15 |
| TM080 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. |  |  | - | - | 10 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. |  |  | - | 90 | 20 |
| TM083 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |  |  | 80 | 100 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |  |  | - | - | 5 |
| TM088 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |  |  | - | - | 20 |
| TM089 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |  |  | 80 | 100 | 10 |
| TM091 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |  |  | - | - | 20 |
| TM102 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. |  |  | 120 | 80 | 5 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |  |  | - | - | 10 |
| TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |  |  | 80 | 100 | 15 |
| TM122 | Encore The user compels the target to keep using the move it encored for three turns. |  |  | - | 100 | 5 |
| TM128 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |  |  | - | - | 20 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. |  |  | - | - | 20 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | 90 | 100 | 10 |
| TM148 | Sludge Bomb The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |  |  | 90 | 100 | 10 |
| TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. |  |  | 100 | 100 | 10 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. |  |  | 150 | 90 | 5 |
| TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. |  |  | 120 | 100 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |  |  | 80 | 100 | 10 |
| TM175 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 90 | 10 |
| TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |  |  | 65 | 100 | 20 |
| TM202 | Pain Split The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |  |  | - | - | 20 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |  |  | 120 | 100 | 15 |
| TM214 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |  |  | 95 | 100 | 10 |
| TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. |  |  | - | - | 10 |