Raids
Lv. 20
1836 -
1919 CP
Raids (WB)
Lv. 25
2295 -
2399 CP
Research
Lv. 15
1377 -
1439 CP
Max CP
Lv. 50
3797 CP
View all Hoopa Confined 100% IV (hundo) Combat Power values by encounter type.
A hundo Hoopa Confined caught from a raid battle will have a CP of 1919 or 2399 when weather boosted in Windy or Fog weather. A hundo Hoopa Confined caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1439. A hundo Hoopa Confined when fully powered up to Level 50 will have a maximum CP of 3797.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151439
1919
2399
3797
97.8%
1415151434
1912
2390
3784
97.8%
1514151436
1914
2393
3788
97.8%
1515141435
1914
2393
3787
95.6%
1315151429
1905
2382
3770
95.6%
1414151431
1907
2384
3774
95.6%
1415141430
1907
2384
3773
95.6%
1513151432
1910
2387
3778
95.6%
1514141432
1909
2387
3778
95.6%
1515131432
1909
2386
3777
93.3%
1215151424
1898
2373
3756
93.3%
1314151425
1900
2376
3760
93.3%
1315141425
1900
2375
3760
93.3%
1413151427
1903
2378
3765
93.3%
1414141427
1902
2378
3764
93.3%
1415131426
1902
2378
3763
93.3%
1512151429
1905
2381
3769
93.3%
1513141428
1904
2381
3768
93.3%
1514131428
1904
2380
3768
93.3%
1515121428
1904
2380
3767
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3354
3843
146
158
50
3314
3797
145
157
49
3275
3752
144
157
48
3236
3707
143
156
47
3197
3663
142
155
46
3158
3619
141
154
45
3120
3575
141
153
44
3082
3531
140
152
43
3044
3488
139
151
42
3006
3444
138
150
41
2969
3401
137
149
40
2932
3359
136
148
39
2890
3311
135
147
38
2848
3263
134
146
37
2806
3215
133
145
36
2764
3167
132
144
35
2722
3119
131
143
34
2680
3071
130
142
33
2638
3023
129
140
32
2597
2975
128
139
31
2555
2927
127
138
30
2513
2879
126
137
29
2429
2783
124
135
28
2345
2687
122
132
27
2261
2591
120
130
26
2178
2495
117
128
25
2094
2399
115
125
24
2010
2303
113
123
23
1926
2207
110
120
22
1842
2111
108
117
21
1759
2015
105
115
20
1675
1919
103
112
19
1591
1823
100
109
18
1507
1727
98
106
17
1424
1631
95
103
16
1340
1535
92
100
15
1256
1439
89
97
14
1172
1343
86
93
13
1089
1247
83
90
12
1005
1151
80
87
11
921
1056
76
83
10
837
960
73
79
9
749
858
69
75
8
660
757
64
70
7
572
655
60
65
6
483
554
55
60
5
395
453
50
54
4
306
351
44
48
3
218
250
37
40
2
129
148
28
31
1
41
47
16
17
Best PvP IVs (Rank 1)
Great League
0/15/15
1497 CP · Lv 16.5
Ultra League
1/15/14
2499 CP · Lv 27.5
Little Cup
0/1/11
500 CP · Lv 6
Master League
15/15/15
3797 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Hoopa Confined before you spend any Stardust.







Diancie










