Raids
Lv. 20
1278 -
1347 CP
Raids (WB)
Lv. 25
1598 -
1683 CP
Eggs
Lv. 20
1278 -
1347 CP
Research
Lv. 15
958 -
1010 CP
Max CP
Lv. 50
2665 CP
View all Train Falinks 100% IV (hundo) Combat Power values by encounter type.
A hundo Train Falinks caught from a raid battle will have a CP of 1347 or 1683 when weather boosted in Overcast (Cloudy) weather. A hundo Train Falinks caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1010. A hundo Train Falinks when fully powered up to Level 50 will have a maximum CP of 2665.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151010
1347
1683
2665
97.8%
1415151005
1340
1675
2652
97.8%
1514151007
1343
1679
2657
97.8%
1515141007
1343
1679
2657
95.6%
1315151000
1334
1667
2639
95.6%
1414151002
1336
1671
2645
95.6%
1415141002
1336
1671
2644
95.6%
1513151004
1339
1674
2650
95.6%
1514141004
1339
1674
2650
95.6%
1515131004
1339
1674
2650
93.3%
121515995
1327
1659
2626
93.3%
131415997
1330
1663
2632
93.3%
131514997
1330
1663
2632
93.3%
1413151000
1333
1666
2637
93.3%
1414141000
1333
1666
2637
93.3%
141513999
1333
1666
2637
93.3%
1512151002
1336
1670
2643
93.3%
1513141002
1335
1670
2643
93.3%
1514131002
1335
1669
2643
93.3%
1515121001
1335
1669
2642
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2295
2697
137
150
50
2268
2665
136
149
49
2241
2633
136
148
48
2214
2602
135
147
47
2188
2570
134
146
46
2161
2539
133
146
45
2135
2508
132
145
44
2109
2478
132
144
43
2083
2447
131
143
42
2057
2417
130
142
41
2032
2387
129
141
40
2006
2357
128
140
39
1977
2323
127
139
38
1949
2290
126
138
37
1920
2256
126
137
36
1891
2222
125
136
35
1863
2189
124
135
34
1834
2155
123
134
33
1806
2121
122
133
32
1777
2088
121
132
31
1748
2054
120
131
30
1720
2020
119
130
29
1662
1953
117
128
28
1605
1886
115
125
27
1548
1818
113
123
26
1490
1751
111
121
25
1433
1683
108
118
24
1375
1616
106
116
23
1318
1549
104
114
22
1261
1481
102
111
21
1203
1414
99
108
20
1146
1347
97
106
19
1089
1279
94
103
18
1031
1212
92
100
17
974
1145
89
98
16
917
1077
87
95
15
860
1010
84
92
14
802
943
81
88
13
745
875
78
85
12
688
808
75
82
11
630
741
72
78
10
573
673
68
75
9
512
602
65
71
8
452
531
61
66
7
391
460
56
62
6
331
389
52
57
5
270
317
47
51
4
210
246
41
45
3
149
175
35
38
2
88
104
27
29
1
28
33
15
16
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Train Falinks before you spend any Stardust.







Alcremie









