Raids
Lv. 20
2384 -
2483 CP
Raids (WB)
Lv. 25
2980 -
3104 CP
Research
Lv. 15
1788 -
1862 CP
Max CP
Lv. 50
4913 CP
View all Mega Diancie 100% IV (hundo) Combat Power values by encounter type.
A hundo Mega Diancie caught from a raid battle will have a CP of 2483 or 3104 when weather boosted in Partly Cloudy or Overcast (Cloudy) weather. A hundo Mega Diancie caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1862. A hundo Mega Diancie when fully powered up to Level 50 will have a maximum CP of 4913.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151862
2483
3104
4913
97.8%
1415151857
2476
3096
4900
97.8%
1514151859
2478
3098
4904
97.8%
1515141856
2475
3094
4897
95.6%
1315151852
2469
3087
4886
95.6%
1414151854
2471
3089
4890
95.6%
1415141851
2468
3085
4884
95.6%
1513151855
2473
3092
4894
95.6%
1514141853
2470
3088
4887
95.6%
1515131850
2467
3084
4881
93.3%
1215151847
2462
3078
4872
93.3%
1314151848
2464
3081
4876
93.3%
1315141846
2461
3077
4870
93.3%
1413151850
2466
3083
4880
93.3%
1414141847
2463
3079
4874
93.3%
1415131845
2460
3075
4867
93.3%
1512151851
2468
3086
4884
93.3%
1513141849
2465
3082
4878
93.3%
1514131846
2462
3078
4871
93.3%
1515121844
2459
3073
4865
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
4384
4972
115
128
50
4333
4913
115
127
49
4281
4855
114
126
48
4230
4797
113
126
47
4179
4740
113
125
46
4129
4682
112
124
45
4079
4625
111
123
44
4029
4569
111
123
43
3979
4513
110
122
42
3930
4457
109
121
41
3881
4401
108
120
40
3832
4346
108
120
39
3777
4284
107
119
38
3723
4222
106
118
37
3668
4160
105
117
36
3613
4098
105
116
35
3559
4036
104
115
34
3504
3974
103
114
33
3449
3912
102
113
32
3394
3849
101
113
31
3340
3787
101
112
30
3285
3725
100
111
29
3175
3601
98
109
28
3066
3477
96
107
27
2956
3353
95
105
26
2847
3228
93
103
25
2737
3104
91
101
24
2628
2980
89
99
23
2518
2856
87
97
22
2409
2732
85
95
21
2299
2607
83
93
20
2190
2483
81
90
19
2080
2359
79
88
18
1971
2235
77
86
17
1861
2111
75
83
16
1752
1987
73
81
15
1642
1862
70
78
14
1533
1738
68
75
13
1423
1614
65
73
12
1314
1490
63
70
11
1204
1366
60
67
10
1095
1242
57
64
9
979
1111
54
60
8
864
979
51
57
7
748
848
47
53
6
632
717
43
48
5
516
586
39
44
4
401
455
35
38
3
285
323
29
32
2
169
192
22
25
1
54
61
12
14
Best PvP IVs (Rank 1)
Great League
4/15/14
1499 CP · Lv 12.5
Ultra League
0/15/15
2498 CP · Lv 21
Little Cup
3/15/13
499 CP · Lv 4.5
Master League
15/15/15
4913 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Mega Diancie before you spend any Stardust.







Zygarde










