Bellsprout
#69 in the Let's Go Kanto Pokédex • Flower Pokémon
Bellsprout
#69 in the Let's Go Kanto Pokédex • Flower Pokémon
Stats
Min
Max
HP
50
210
304
Attack
75
139
273
Defense
35
67
185
Sp. Atk
70
130
262
Sp. Def
30
58
174
Speed
40
76
196
Total
300
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Bellsprout
Flower Pokémon


Height
Weight
Growth
| Pokédexes | Let’s Go Kanto #69 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 255 |
| Base Exp. | 60 |
| Gender | 50% male 50% female |
Lore

Let's Go, Pikachu!
Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.

Let's Go, Eevee!
Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bellsprout #69 | Level 21 | ![]() Weepinbell #70 |
![]() Weepinbell #70 | Use Leaf Stone | ![]() Victreebel #71 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 12 Road 12 | Walking in the overworld | 31-36 | 100% | - |
Route 1 Road 1 | Walking in the overworld | 3-4 | 100% | - |
Route 2 Road 2 (south, towards Viridian City) | Walking in the overworld | 3-4 | 100% | - |
Route 13 Road 13 | Walking in the overworld | 33-38 | 100% | - |
Route 14 Road 14 | Walking in the overworld | 33-38 | 100% | - |
Route 15 Road 15 | Walking in the overworld | 33-38 | 100% | - |
Sea Route 21 Road 21 | Walking in the overworld | 37-42 | 100% | - |
Route 24 Road 24 | Walking in the overworld | 7-12 | 100% | - |
Route 25 Road 25 | Walking in the overworld | 9-14 | 100% | - |
Route 2 Road 2 (north, towards Pewter City) | Walking in the overworld | 3-8 | 100% | - |
Viridian Forest | Walking in the overworld | 3-6 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Vine Whip | ![]() | Physical | 45 | 100 | 25 | The target is struck with slender, whiplike vines to inflict damage. |
| 4 | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| 12 | Acid | ![]() | Special | 40 | 100 | 30 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. |
| 16 | Sleep Powder | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 17 | Poison Powder | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| 18 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| 22 | Razor Leaf | ![]() | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| 26 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| 30 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM09 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM26 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM45 | Solar Beam | ![]() | Special | 200 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM52 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM53 | Mega Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |









































Physical
Status
Special
