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LGP/E / Pokédex

Bellsprout

Back to Pokédex

Bellsprout

#69 in the Kanto Pokédex • Flower Pokémon

Pokédex entries

Let's Go, Pikachu!

Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.

Let's Go, Eevee!

Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.

Details

Types

GrassPoison

Category

Flower Pokémon

Height

0.7 m (2'04")

Weight

4 kg (8.8 lbs)

National Pokédex

#0069

Pokédex

#69

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

441

Attack

75

139

404

Defense

35

67

316

Sp. Atk

70

130

393

Sp. Def

30

58

305

Speed

40

76

327

Total

300

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Bellsprout, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #69
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
255
Base Exp.
60
Gender
50% male
50% female

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 12

Walking in the overworld31-3615%

-

Route 1

Walking in the overworld3-430%

-

Route 2

Route 2 (south, toward Viridian City)

Walking in the overworld3-420%

-

Route 13

Walking in the overworld33-3815%

-

Route 14

Walking in the overworld33-3815%

-

Route 15

Walking in the overworld33-3815%

-

Sea Route 21

Walking in the overworld37-4210%

-

Route 24

Walking in the overworld7-1220%

-

Route 25

Walking in the overworld9-1420%

-

Route 2

Route 2 (north, toward Pewter City)

Walking in the overworld3-820%

-

Viridian Forest

Walking in the overworld3-610%

-

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVine WhipGrassPhysical4510025

The target is struck with slender, whiplike vines to inflict damage.

4GrowthNormalStatus--20

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

8WrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

12AcidPoisonSpecial4010030

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

16Sleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

17Poison PowderPoisonStatus-7535

The user scatters a cloud of poisonous dust that poisons the target.

18Stun SporeGrassStatus-7530

The user scatters a cloud of numbing powder that paralyzes the target.

22Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

30SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM26Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM45Solar BeamGrassSpecial20010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM52Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

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