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Z-A / Pokédex

Zangoose

Back to Pokédex

Zangoose

Hyperspace #106 in the Pokémon Legends: Z-A Pokédex

Zangoose in the National Pokédex

Every hair on its body stands up if it so much as smells a Seviper. Its sharp claws tear foes apart.

Details

Type

Normal

Category

-

Height

1.3 m (4'03")

Weight

40.3 kg (88.8 lbs)

National Pokédex

#0335

Pokédex

Hyperspace #106

Zangoose in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

115

211

361

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

90

166

306

Total

458

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Hyperspace #106
EV yield
2 Atk
Catch rate
90
Base Exp.
160
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: 5

Normal303sLevel 8 or Seed of Mastery
Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Level: 12

Steel506sLevel 15 or Seed of Mastery
Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Level: 19

Normal707sLevel 22 or Seed of Mastery
Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Level: 24

Dark707sLevel 27 or Seed of Mastery
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Level: 29

Normal406sLevel 32 or Seed of Mastery
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Level: 33

Ground8012sLevel 36 or Seed of Mastery
Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 36

Fighting—13sLevel 39 or Seed of Mastery
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Level: 40

Bug808sLevel 43 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 43

Dark—12sLevel 46 or Seed of Mastery
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Level: 47

Normal—15sLevel 50 or Seed of Mastery
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Level: 50

Fighting12012sLevel 53 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

TM107

Fighting12012sLevel 53 or Seed of Mastery
Comet Punch

The user attacks with a flurry of five punches, one after the other.

TM108

Normal306sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sLevel 36 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

TM132

Normal506sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sLevel 32 or Seed of Mastery
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

TM100

Poison12010sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sNot established
Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

TM113

Fighting656sNot established
Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

TM034

Dark707sLevel 27 or Seed of Mastery
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

TM077

Poison808sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

TM145

Normal4012sNot established
Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

TM005

Normal—6sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sLevel 50 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 46 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sNot established
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

TM081

Bug808sLevel 43 or Seed of Mastery
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

6 acquisition contexts · showing 6

Location and methodCapture levelHyperspace battle levelConditions

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
23–25118–120

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
32–34127–129

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
23–25118–120

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
32–34127–129

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
23–25118–120

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
32–34127–129

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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