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Z-A / Pokédex

Scizor

Back to Pokédex

Scizor

Lumiose City #177 in the Pokémon Legends: Z-A Pokédex

Scizor in the National Pokédex

It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.

Details

Types

BugSteel

Category

-

Height

1.8 m (5'11")

Weight

118 kg (260.1 lbs)

National Pokédex

#0212

Pokédex

Lumiose City #177

Scizor in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

130

238

394

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

80

148

284

Speed

65

121

251

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #177
EV yield
2 Atk
Catch rate
25
Base Exp.
175
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Scyther

Scyther

Lumiose City #176

Trade while holding Metal Coat.

Scizor

Scizor

Lumiose City #177

Scyther

Scyther

Lumiose City #176

Use Black Augurite.

Kleavor

Kleavor

Hyperspace #69

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Level: Evo.

Steel303sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: Start

Normal303sLevel 10 or Seed of Mastery
Wing Attack

The user attacks by spreading its imposing wings wide and slamming them into targets.

Level: 12

Flying606sLevel 15 or Seed of Mastery
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Level: 16

Normal—15sLevel 19 or Seed of Mastery
Steel Wing

The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat.

Level: 18

Steel707sLevel 21 or Seed of Mastery
Brutal Swing

The user attacks everything nearby by swinging about violently.

Level: 20

Dark606sLevel 23 or Seed of Mastery
Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Level: 24

Normal707sLevel 27 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 28

Normal—10sLevel 31 or Seed of Mastery
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Level: 32

Bug808sLevel 35 or Seed of Mastery
Bug Buzz

The user attacks with damaging sound waves created by vibration. This may also lower targets' Sp. Def stats.

Level: 34

Bug908sLevel 37 or Seed of Mastery
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Level: 36

Flying757sLevel 39 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Level: 40

Steel—9sLevel 43 or Seed of Mastery
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Level: 42

Normal—15sLevel 45 or Seed of Mastery
Lunge

The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.

Level: 46

Bug809sLevel 49 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Level: 48

Steel808sLevel 51 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

TM107

Fighting12012sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

TM132

Normal506sNot established
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sLevel 19 or Seed of Mastery
Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

TM135

Dragon456sNot established
Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

TM134

Flying456sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sLevel 43 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sLevel 51 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

TM126

Steel958sNot established
Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

TM034

Dark707sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

TM145

Normal4012sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

TM117

Bug606sNot established
Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

TM157

Steel14020sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sLevel 45 or Seed of Mastery
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM082

Bug7012sNot established
Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

TM150

Fighting403sNot established
X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

TM081

Bug808sLevel 35 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

14 acquisition contexts · showing 14

Location and methodCapture levelHyperspace battle levelConditions

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Bug-type Hyperspace Wild Zones

4★ Bug-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Bug-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
40–42165–167

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

4★ Steel-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
49–51174–176

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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