Aggron
Lumiose City #201 in the Pokémon Legends: Z-A Pokédex
Aggron in the National Pokédex
Normal

Shiny
It claims an entire mountain as its own. The more wounds it has, the more it has battled, so don’t take it lightly.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Aggron in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
110
202
350
Defense
180
328
504
Sp. Atk
60
112
240
Sp. Def
60
112
240
Speed
50
94
218
Total
530
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #201 |
|---|---|
| EV yield | 3 Def |
| Catch rate | 45 |
| Base Exp. | 265 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Aron Lumiose City #199 | Reach level 32 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Lairon Lumiose City #200 |
![]() Lairon Lumiose City #200 | Reach level 42 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Aggron Lumiose City #201 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Harden The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. | Level: Start | Normal | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Screech The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. | Level: Start | Normal | ![]() | — | 10s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Metal Claw The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. | Level: 4 | Steel | ![]() | 50 | 6s | Level 7 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | Level: 8 | Rock | ![]() | 60 | 10s | Level 11 or Seed of Mastery |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | Level: 12 | Normal | ![]() | — | 6s | Level 15 or Seed of Mastery |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Level: 16 | Normal | ![]() | 70 | 7s | Level 19 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 20 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | Level: 24 | Rock | ![]() | 75 | 7s | Level 27 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Level: 28 | Steel | ![]() | 80 | 8s | Level 31 or Seed of Mastery |
| Metal Sound The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. | Level: 33 | Steel | ![]() | — | 10s | Level 36 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 36 | Normal | ![]() | 90 | 8s | Level 39 or Seed of Mastery |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | Level: 44 | Steel | ![]() | 100 | 10s | Level 47 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | Level: 48 | Steel | ![]() | — | 9s | Level 51 or Seed of Mastery |
| Heavy Slam The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. | Level: 52 | Steel | ![]() | — | 10s | Level 55 or Seed of Mastery |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | Level: 56 | Normal | ![]() | 120 | 10s | Level 59 or Seed of Mastery |
| Head Smash The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. | Level: 66 | Rock | ![]() | 150 | 10s | Level 69 or Seed of Mastery |
| Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | TM120 | Rock | ![]() | 60 | 6s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice | ![]() | 110 | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal | ![]() | 120 | 10s | Level 59 or Seed of Mastery |
| Dragon Claw The user attacks by slicing targets with huge, sharp claws. | TM002 | Dragon | ![]() | 80 | 8s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon | ![]() | 85 | 8s | Not established |
| Earth Power The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. | TM052 | Ground | ![]() | 90 | 8s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground | ![]() | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire | ![]() | 110 | 10s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire | ![]() | 75 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Level 19 or Seed of Mastery |
| Hydro Pump The user attacks by blasting targets with a huge volume of water launched under great pressure. | TM096 | Water | ![]() | 110 | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel | ![]() | — | 9s | Level 51 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Level 31 or Seed of Mastery |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel | ![]() | 100 | 10s | Level 47 or Seed of Mastery |
| Magnet Bomb The user attacks by launching steel bombs that stick to targets. | TM126 | Steel | ![]() | 95 | 8s | Not established |
| Meteor Beam The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out. | TM156 | Rock | ![]() | 120 | 12s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground | ![]() | 55 | 6s | Not established |
| Outrage The user attacks in a furious rampage, then becomes confused. | TM093 | Dragon | ![]() | 120 | 15s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal | ![]() | — | 6s | Level 15 or Seed of Mastery |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Level 27 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Level 11 or Seed of Mastery |
| Scorching Sands The user attacks by throwing scorching sand at targets. This may also leave targets with a burn. | TM136 | Ground | ![]() | 70 | 7s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass | ![]() | 120 | 12s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock | ![]() | — | 10s | Not established |
| Steel Beam The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. | TM157 | Steel | ![]() | 140 | 20s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water | ![]() | 90 | 8s | Not established |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal | ![]() | — | 10s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water | ![]() | 20 | 7s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
27 acquisition contexts · showing 27
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 20 Wild spawn Base game | 54–55 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 63–64 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 64–65 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Legendary Pokémon Hyperspace Wild Zones 5★ Legendary Pokémon · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 55–57 | 195–197 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Legendary Pokémon Hyperspace Wild Zones 5★ Legendary Pokémon · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 64–66 | 200 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Legendary Pokémon · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Rock-type Hyperspace Wild Zones 4★ Rock-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Rock-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 42–44 | 167–169 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 51–53 | 176–178 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |



















