Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

HG/SS / Pokédex

Wurmple

Back to Pokédex

Wurmple

#265 in the HeartGold & SoulSilver Pokédex • Worm Pokémon

Wurmple sprite

Normal

Shiny Wurmple sprite

Shiny

Pokédex entries

HeartGold

It lives among the tall grass and in forests. It repels attacks by raising up the spikes on its rear.

SoulSilver

It lives among the tall grass and in forests. It repels attacks by raising up the spikes on its rear.

Details

Type

Bug

Category

Worm Pokémon

Abilities

Height

0.3 m (1'00")

Weight

3.6 kg (7.9 lbs)

National Pokédex

#0265

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

45

85

207

Defense

35

67

185

Sp. Atk

20

40

152

Sp. Def

30

58

174

Speed

20

40

152

Total

195

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wurmple, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
255
Base Exp.
54

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 (4,080 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wurmple

Wurmple

#265

Level 7 or higher; the branch is fixed by Wurmple’s personality value (Silcoon branch).

Silcoon

Silcoon

#266

Silcoon

Silcoon

#266

Level 10

Beautifly

Beautifly

#267

Wurmple

Wurmple

#265

Level 7 or higher; the branch is fixed by Wurmple’s personality value (Cascoon branch).

Cascoon

Cascoon

#268

Cascoon

Cascoon

#268

Level 10

Dustox

Dustox

#269

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 1

Headbutting a tree2-320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 1

Headbutting a tree5-620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (south, towards Viridian City)

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (south, towards Viridian City)

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 3

Headbutting a tree6-720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 3

Headbutting a tree9-1020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 4

Headbutting a tree6-720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 4

Headbutting a tree9-1020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 12

Headbutting a tree22-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 12

Headbutting a tree24-2520%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 13

Headbutting a tree22-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 13

Headbutting a tree24-2520%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 14

Headbutting a tree26-2720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 14

Headbutting a tree29-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 15

Headbutting a tree21-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 15

Headbutting a tree24-2620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 18

Headbutting a tree26-2720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 18

Headbutting a tree29-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 22

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 22

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Cinnabar Island

Headbutting a tree2-320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Cinnabar Island

Headbutting a tree5-620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Viridian City

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Viridian City

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree3-520%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree7-920%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree5-965%

Secret native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Fuchsia City

Headbutting a tree21-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Fuchsia City

Headbutting a tree26-3420%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Sea Route 21

Route 21

Headbutting a tree24-2620%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Sea Route 21

Route 21

Headbutting a tree27-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (north, towards Pewter City)

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (north, towards Pewter City)

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

National Park

Bug-Catching Contest24-3620%

Active Bug-Catching Contest on Thursday; National Pokédex obtained. Contest permits one retained catch.

National Park

Bug-Catching Contest24-3620%

Active Bug-Catching Contest on Saturday; National Pokédex obtained. Contest permits one retained catch.

Pokéwalker

Pokéwalker: Hoenn Field

Pokéwalker (selected candidate group)15-

Course unlocked at 5,000 cumulative watts; National Pokédex also required. Group C candidate; one of the two candidates in each group is selected for the outing. At least 0 daily steps (25% fewer with an advantageous type);, species and group encounter probabilities depend on selection and steps. Fixed moves: tackle, string shot, poison sting, bug bite.

SoulSilver
LocationMethodLevelChanceConditions

Route 1

Headbutting a tree2-320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 1

Headbutting a tree5-620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (south, towards Viridian City)

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (south, towards Viridian City)

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 3

Headbutting a tree6-720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 3

Headbutting a tree9-1020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 4

Headbutting a tree6-720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 4

Headbutting a tree9-1020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 12

Headbutting a tree22-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 12

Headbutting a tree24-2520%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 13

Headbutting a tree22-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 13

Headbutting a tree24-2520%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 14

Headbutting a tree26-2720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 14

Headbutting a tree29-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 15

Headbutting a tree21-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 15

Headbutting a tree24-2620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 18

Headbutting a tree26-2720%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 18

Headbutting a tree29-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 22

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 22

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Cinnabar Island

Headbutting a tree2-320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Cinnabar Island

Headbutting a tree5-620%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Viridian City

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Viridian City

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree3-520%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree7-920%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Pewter City

Headbutting a tree5-965%

Secret native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Fuchsia City

Headbutting a tree21-2320%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Fuchsia City

Headbutting a tree26-3420%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Sea Route 21

Route 21

Headbutting a tree24-2620%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Sea Route 21

Route 21

Headbutting a tree27-3020%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (north, towards Pewter City)

Headbutting a tree3-420%

Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

Route 2

Route 2 (north, towards Pewter City)

Headbutting a tree5-720%

Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected.

National Park

Bug-Catching Contest24-3620%

Active Bug-Catching Contest on Thursday; National Pokédex obtained. Contest permits one retained catch.

National Park

Bug-Catching Contest24-3620%

Active Bug-Catching Contest on Saturday; National Pokédex obtained. Contest permits one retained catch.

Pokéwalker

Pokéwalker: Hoenn Field

Pokéwalker (selected candidate group)15-

Course unlocked at 5,000 cumulative watts; National Pokédex also required. Group C candidate; one of the two candidates in each group is selected for the outing. At least 0 daily steps (25% fewer with an advantageous type);, species and group encounter probabilities depend on selection and steps. Fixed moves: tackle, string shot, poison sting, bug bite.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartString ShotBugStatus-9540

The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

5Poison StingPoisonPhysical1510035

The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

15Bug BiteBugPhysical6010020

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

String ShotBugStatus-9540

The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

Traits

Ability options available to this Pokémon in this game.

Shield Dust

Ability Slot 1

Blocks the added effects of attacks taken.

Protects against incoming moves' extra effects.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.