Route 1 | Headbutting a tree | 2-3 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 1 | Headbutting a tree | 5-6 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 2 Route 2 (south, towards Viridian City) | Headbutting a tree | 3-4 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 2 Route 2 (south, towards Viridian City) | Headbutting a tree | 5-7 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 3 | Headbutting a tree | 6-7 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 3 | Headbutting a tree | 9-10 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 4 | Headbutting a tree | 6-7 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 4 | Headbutting a tree | 9-10 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 12 | Headbutting a tree | 22-23 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 12 | Headbutting a tree | 24-25 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 13 | Headbutting a tree | 22-23 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 13 | Headbutting a tree | 24-25 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 14 | Headbutting a tree | 26-27 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 14 | Headbutting a tree | 29-30 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 15 | Headbutting a tree | 21-23 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 15 | Headbutting a tree | 24-26 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 18 | Headbutting a tree | 26-27 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 18 | Headbutting a tree | 29-30 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 22 | Headbutting a tree | 3-4 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 22 | Headbutting a tree | 5-7 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Cinnabar Island | Headbutting a tree | 2-3 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Cinnabar Island | Headbutting a tree | 5-6 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Viridian City | Headbutting a tree | 3-4 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Viridian City | Headbutting a tree | 5-7 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Pewter City | Headbutting a tree | 3-5 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Pewter City | Headbutting a tree | 7-9 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Pewter City | Headbutting a tree | 5-9 | 65% | Secret native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Fuchsia City | Headbutting a tree | 21-23 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Fuchsia City | Headbutting a tree | 26-34 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Sea Route 21 Route 21 | Headbutting a tree | 24-26 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Sea Route 21 Route 21 | Headbutting a tree | 27-30 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 2 Route 2 (north, towards Pewter City) | Headbutting a tree | 3-4 | 20% | Common native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
Route 2 Route 2 (north, towards Pewter City) | Headbutting a tree | 5-7 | 20% | Rare native Headbutt tree table; facing-tree coordinates and Trainer ID determine whether this table is selected. |
National Park | Bug-Catching Contest | 24-36 | 20% | Active Bug-Catching Contest on Thursday; National Pokédex obtained. Contest permits one retained catch. |
National Park | Bug-Catching Contest | 24-36 | 20% | Active Bug-Catching Contest on Saturday; National Pokédex obtained. Contest permits one retained catch. |
Pokéwalker Pokéwalker: Hoenn Field | Pokéwalker (selected candidate group) | 15 | - | Course unlocked at 5,000 cumulative watts; National Pokédex also required. Group C candidate; one of the two candidates in each group is selected for the outing. At least 0 daily steps (25% fewer with an advantageous type);, species and group encounter probabilities depend on selection and steps. Fixed moves: tackle, string shot, poison sting, bug bite. |