Makuhita
#48 in the Hoenn Pokédex • Guts Pokémon
Makuhita
#48 in the Hoenn Pokédex • Guts Pokémon
Stats
Min
Max
HP
72
254
348
Attack
60
112
240
Defense
30
58
174
Sp. Atk
20
40
152
Sp. Def
30
58
174
Speed
25
49
163
Total
237
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 180 |
| Base Exp. | 47 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Makuhita #48 | Level 24 | ![]() Hariyama #49 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 11 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 20% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 7 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 10 | 5% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 6 | 5% | - |
Victory Road Victory Road (1F) | Walking in tall grass or a cave | 36 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| 4 | Sand Attack | ![]() | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| 10 | Arm Thrust | ![]() | Physical | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. |
| 13 | Vital Throw | ![]() | Physical | 70 | - | 10 | Makes the user’s move last, but it never misses. |
| 19 | Fake Out | ![]() | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| 22 | Whirlwind | ![]() | Status | - | 100 | 20 | Blows away the foe with wind and ends the battle. |
| 28 | Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| 31 | Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| 37 | Belly Drum | ![]() | Status | - | - | 10 | Maximizes ATTACK while sacrificing HP. |
| 40 | Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| 46 | Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| 49 | Reversal | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger to use any Pokémon move at random. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Inflicts damage identical to the user’s level. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Counter | ![]() | Physical | - | 100 | 20 | Retaliates any physical hit with double the power. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | A double-chopping attack. High critical-hit ratio. |
| Detect | ![]() | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| Foresight | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| Helping Hand | ![]() | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| Revenge | ![]() | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Guts
Ups ATTACK if suffering.
Increases Attack to 1.5× with a major status ailment.







































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Status
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