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B2/W2 / Pokédex

Victreebel

Back to Pokédex

Victreebel

#71 in the Black 2 and White 2 Pokédex • Flycatcher Pokémon

Pokédex entries

Pokémon Black 2

It pools in its mouth a fluid with a honey-like scent, which is really an acid that dissolves anything.

Pokémon White 2

It pools in its mouth a fluid with a honey-like scent, which is really an acid that dissolves anything.

Details

Types

GrassPoison

Category

Flycatcher Pokémon

Height

1.7 m (5'07")

Weight

15.5 kg (34.2 lbs)

National Pokédex

#0071

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

105

193

339

Defense

65

121

251

Sp. Atk

100

184

328

Sp. Def

60

112

240

Speed

70

130

262

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Victreebel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
216

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVine WhipGrassPhysical3510015

The target is struck with slender, whiplike vines to inflict damage.

StartRazor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

StartSleep PowderGrassStatus-7515

The user scatters a big cloud of sleep-inducing dust around the target.

StartSweet ScentNormalStatus-10020

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

StartStockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

StartSpit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

StartSwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

27Leaf TornadoGrassSpecial659010

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

47Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

47Leaf StormGrassSpecial140905

The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AcidPoisonSpecial4010030

Prior evolution: level-up (Lv. 23)

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Bullet SeedGrassPhysical2510030

Prior evolution: egg

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Clear SmogPoisonSpecial50-15

Prior evolution: egg

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

EncoreNormalStatus-1005

Prior evolution: egg

The user compels the target to keep using only the move it last used for three turns.

GrowthNormalStatus--40

Prior evolution: level-up (Lv. 1)

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

IngrainGrassStatus--20

Prior evolution: egg

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Leech LifeBugPhysical2010015

Prior evolution: egg

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Magical LeafGrassSpecial60-20

Prior evolution: egg

The user scatters curious leaves that chase the target. This attack will not miss.

Natural Gift

Varies

Physical-10015

Prior evolution: egg

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Poison PowderPoisonStatus-7535

Prior evolution: level-up (Lv. 15)

The user scatters a cloud of poisonous dust on the target. It may poison the target.

Power WhipGrassPhysical1208510

Prior evolution: egg

The user violently whirls its vines or tentacles to harshly lash the target.

SlamNormalPhysical807520

Prior evolution: level-up (Lv. 41)

The target is slammed with a long tail, vines, etc., to inflict damage.

Stun SporeGrassStatus-7530

Prior evolution: level-up (Lv. 17)

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

Weather Ball

Varies

Special5010010

Prior evolution: egg

An attack move that varies in power and type depending on the weather.

WrapNormalPhysical159020

Prior evolution: level-up (Lv. 1)

A long body or vines are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial-1005

Prior evolution: level-up (Lv. 47)

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Sucker PunchDarkPhysical801005

PokéTransfer from Generation IV

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Traits

Ability options available to this Pokémon in this game.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Gluttony(Hidden Ability)

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

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