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B2/W2 / Pokédex

Duosion

Duosion

#140 in the Black 2 and White 2 Pokédex • Mitosis Pokémon

Duosion

#140 in the Black 2 and White 2 Pokédex • Mitosis Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

40

76

196

Defense

50

94

218

Sp. Atk

125

229

383

Sp. Def

60

112

240

Speed

30

58

174

Total

370

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Solosis

Reuniclus

Duosion normal sprite

Normal

Shiny Duosion sprite

Shiny

Duosion

Mitosis Pokémon

#140
Psychic

Height

0.6 m (2'00")

Weight

8 kg (17.6 lbs)

Abilities

OvercoatMagic GuardRegenerator(Hidden Ability)

It's Super Effective

Damage multipliers Duosion takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #140
EV yield
2 SpA
Catch rate
100
Base Exp.
130

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

When their two divided brains think the same thoughts, their psychic power is maximized.

Pokémon White 2 box art

Pokémon White 2

When their two divided brains think the same thoughts, their psychic power is maximized.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Solosis

Solosis

#139

Level 32

Duosion

Duosion

#140

Duosion

Duosion

#140

Level 41

Reuniclus

Reuniclus

#141

Encounters

Known encounter locations for this Pokémon in this game.
White 2
LocationMethodLevelChanceConditions

Route 9

Road 9

Walking in dark grass4120%

-

Route 9

Road 9

Walking in dark grass434%

-

Route 9

Road 9

Walking in dark grass431%

-

Route 9

Road 9

Walking in tall grass or a cave3720%

-

Route 9

Road 9

Walking in tall grass or a cave394%

-

Route 9

Road 9

Walking in tall grass or a cave391%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (1F)

Walking in tall grass or a cave341%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave3310%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave344%

-

Strange House

Strange House (B1F)

Walking in tall grass or a cave341%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Persim BerryPersim Berry
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

StartPsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

StartRolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

StartSnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

3ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

7RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

10SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

14Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

19CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

24RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

31Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

34Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

39PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

43Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

50Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

53Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Overcoat

Ability Slot 1

Protects the Pokémon from damage from weather.

Protects against damage from weather.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

#139

Solosis

#141

Reuniclus

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