B2/W2 / Gym Leaders

Hugh

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Hugh

rival battle data for Pokémon Black 2 and White 2.

Hugh — First partner battle (Normal Mode)

Normal Mode; Player chose Snivy

Original English DS versions. Native data/trainers/rival.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Easy Mode)

Easy Mode; Player chose Snivy; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Challenge Mode)

Challenge Mode; Player chose Snivy; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Normal Mode)

Normal Mode; Player chose Tepig

Original English DS versions. Native data/trainers/rival_2.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Easy Mode)

Easy Mode; Player chose Tepig; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_2.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Challenge Mode)

Challenge Mode; Player chose Tepig; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_2.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Normal Mode)

Normal Mode; Player chose Oshawott

Original English DS versions. Native data/trainers/rival_3.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Easy Mode)

Easy Mode; Player chose Oshawott; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_3.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — First partner battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_3.json; script/zone aspertia_city. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Normal Mode)

Normal Mode; Player chose Snivy

Original English DS versions. Native data/trainers/rival_4.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Easy Mode)

Easy Mode; Player chose Snivy; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_4.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Challenge Mode)

Challenge Mode; Player chose Snivy; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_4.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Normal Mode)

Normal Mode; Player chose Tepig

Original English DS versions. Native data/trainers/rival_5.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Easy Mode)

Easy Mode; Player chose Tepig; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_5.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Challenge Mode)

Challenge Mode; Player chose Tepig; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_5.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Normal Mode)

Normal Mode; Player chose Oshawott

Original English DS versions. Native data/trainers/rival_6.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Easy Mode)

Easy Mode; Player chose Oshawott; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_6.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Floccesy Ranch battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_6.json; script/zone floccesy_ranch_2. Difficulty offset 1; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Normal Mode)

Normal Mode; Player chose Snivy

Original English DS versions. Native data/trainers/rival_10.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Easy Mode)

Easy Mode; Player chose Snivy; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_10.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Challenge Mode)

Challenge Mode; Player chose Snivy; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_10.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Normal Mode)

Normal Mode; Player chose Tepig

Original English DS versions. Native data/trainers/rival_11.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Easy Mode)

Easy Mode; Player chose Tepig; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_11.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Challenge Mode)

Challenge Mode; Player chose Tepig; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_11.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Normal Mode)

Normal Mode; Player chose Oshawott

Original English DS versions. Native data/trainers/rival_12.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Easy Mode)

Easy Mode; Player chose Oshawott; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_12.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town story battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_12.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Normal Mode)

Normal Mode; Player chose Snivy

Original English DS versions. Native data/trainers/rival_16.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Easy Mode)

Easy Mode; Player chose Snivy; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_16.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Challenge Mode)

Challenge Mode; Player chose Snivy; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_16.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Normal Mode)

Normal Mode; Player chose Tepig

Original English DS versions. Native data/trainers/rival_17.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Easy Mode)

Easy Mode; Player chose Tepig; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_17.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Challenge Mode)

Challenge Mode; Player chose Tepig; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_17.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Normal Mode)

Normal Mode; Player chose Oshawott

Original English DS versions. Native data/trainers/rival_18.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Easy Mode)

Easy Mode; Player chose Oshawott; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_18.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Victory Road story battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_18.json; script/zone victory_road_16. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Normal Mode)

Normal Mode; Player chose Snivy; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_19.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Easy Mode)

Easy Mode; Player chose Snivy; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_19.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Challenge Mode)

Challenge Mode; Player chose Snivy; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_19.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Normal Mode)

Normal Mode; Player chose Tepig; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_20.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Easy Mode)

Easy Mode; Player chose Tepig; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_20.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Challenge Mode)

Challenge Mode; Player chose Tepig; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_20.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Normal Mode)

Normal Mode; Player chose Oshawott; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_21.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Easy Mode)

Easy Mode; Player chose Oshawott; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_21.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Undella Town post-game battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_21.json; script/zone undella_town. Difficulty offset 4; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Normal Mode)

Normal Mode; Player chose Snivy; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_22.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Easy Mode)

Easy Mode; Player chose Snivy; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_22.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Challenge Mode)

Challenge Mode; Player chose Snivy; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_22.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Normal Mode)

Normal Mode; Player chose Tepig; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_23.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Easy Mode)

Easy Mode; Player chose Tepig; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_23.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Challenge Mode)

Challenge Mode; Player chose Tepig; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_23.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Normal Mode)

Normal Mode; Player chose Oshawott; post-game script prerequisite applies

Original English DS versions. Native data/trainers/rival_24.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Easy Mode)

Easy Mode; Player chose Oshawott; post-game script prerequisite applies; Easy Key from White 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_24.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

Hugh — Driftveil City post-game battle (Challenge Mode)

Challenge Mode; Player chose Oshawott; post-game script prerequisite applies; Challenge Key from Black 2 or local Unova Link

Original English DS versions. Native data/trainers/rival_24.json; script/zone driftveil_city_6. Difficulty offset 3; initial stat level retained in each member’s notes. Native battle style: BTL_STYLE_SINGLE.

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