Pawmi
Paldea #22 in the Scarlet and Violet Pokédex
Pawmi
Paldea #22 in the Scarlet and Violet Pokédex
Stats
Min
Max
HP
45
200
294
Attack
50
94
218
Defense
20
40
152
Sp. Atk
40
76
196
Sp. Def
25
49
163
Speed
60
112
240
Total
240
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Pawmi

It's Super Effective
Weak to
Growth
| Pokédexes | Paldea #22 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 48 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 (3,840 steps) |
Lore

Scarlet
It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws.

Violet
The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pawmi Paldea #22 | Level 18 | ![]() Pawmo Paldea #23 |
![]() Pawmo Paldea #23 | Other | ![]() Pawmot Paldea #24 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| 3 | Thunder Shock | ![]() | Special | 40 | 100 | 30 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| 6 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 8 | Charge | ![]() | Status | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| 12 | Nuzzle | ![]() | Physical | 20 | 100 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| 15 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 19 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 23 | Spark | ![]() | Physical | 65 | 100 | 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| 27 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| 31 | Entrainment | ![]() | Status | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 35 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| 38 | Discharge | ![]() | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| 40 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| 44 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM001 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM002 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM004 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 | Protect | ![]() | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Thunder Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| TM018 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM023 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 | Facade | ![]() | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM031 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| TM032 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM043 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM047 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 | Volt Switch | ![]() | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM049 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM055 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM070 | Sleep Talk | ![]() | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 | Electro Ball | ![]() | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM082 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM085 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM096 | Eerie Impulse | ![]() | Status | - | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM103 | Substitute | ![]() | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM108 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TM122 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| TM126 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM127 | Play Rough | ![]() | Physical | 90 | 90 | 10 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM130 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| TM132 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TM136 | Electric Terrain | ![]() | Status | - | - | 10 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM147 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM166 | Thunder | ![]() | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 | Tera Blast | ![]() | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM173 | Charge | ![]() | Status | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM183 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| TM211 | Electroweb | ![]() | Special | 55 | 95 | 15 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Fake Out | ![]() | Physical | 40 | 100 | 10 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Mach Punch | ![]() | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first. |
| Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Traits
Static
Ability Slot 1
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Natural Cure
Ability Slot 2
The Pokémon's status conditions are cured when it switches out.
Cures any major status ailment upon switching out.
Iron Fist(Hidden Ability)
Powers up punching moves.
Strengthens punch-based moves to 1.2× their power.
















Physical
Status
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