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Iron Valiant

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Iron Valiant

Paldea #398 in the Scarlet and Violet Pokédex • Paradox Pokémon

Pokédex entries

Scarlet

It has some similarities to a mad scientist’s invention covered in a paranormal magazine.

Violet

It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.

Species-default descriptions; individual forms may have different in-game text.

Details

Types

FairyFighting

Category

Paradox Pokémon

Abilities

Height

1.4 m (4'07")

Weight

35 kg (77.2 lbs)

National Pokédex

#1006

Pokédex

Paldea #398

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

130

238

394

Defense

90

166

306

Sp. Atk

120

220

372

Sp. Def

60

112

240

Speed

116

213

364

Total

590

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Iron Valiant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #398
EV yield
3 Atk
Catch rate
10
Base Exp.
295

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed in Scarlet/Violet

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDisableNormalStatus-10020

For four turns, the target will be unable to use whichever move it last used.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

StartFury CutterBugPhysical409520

The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.

StartShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

7HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall asleep.

14FeintNormalPhysical3010010

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

21Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

28Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

35Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

42Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

49Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.

56MoonblastFairySpecial9510015

Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.

63Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

70Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

77Destiny BondGhostStatus--5

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

84Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

84Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

91Spirit BreakFairyPhysical7510015

The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM029HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM033Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM034Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM057False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM061Shadow ClawGhostPhysical7010015

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM083Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM088Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM105X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM110LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

TM112Aura SphereFightingSpecial80-20

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM119Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM122EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TM126ThunderboltElectricSpecial9010015

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM134ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TM136Electric TerrainElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM139Misty TerrainFairyStatus--10

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM167Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM184Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM213CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM221Throat ChopDarkPhysical8010015

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Description
Electric Terrain

Remember this move from the Pokémon’s move summary.

ElectricStatus--10

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Encounters

Known encounter locations for this Pokémon in this game.

Supported publisher/reference locations. Selection rates are unknown; some precise form, level and time details lack independent corroboration.

Scarlet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-60Unknown

Base game: Paldea.

Violet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-60Unknown

Base game: Paldea.

Held Items

Items this Pokémon may hold when encountered in the wild.

Published base rates for the listed versions and forms. Conditional rates apply only when the stated condition is met.

Scarlet
5%
Violet
5%

Traits

Ability options available to this Pokémon in this game.

Quark Drive

Ability Slot 1

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Raises highest stat on Electric Terrain, or if holding Booster Energy.

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