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Greninja Ash

Ash’s Greninja

Blueberry #217 in the Scarlet and Violet Pokédex • Ninja Pokémon

Ash’s Greninja

Blueberry #217 in the Scarlet and Violet Pokédex • Ninja Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

72

254

348

Attack

145

265

427

Defense

67

125

256

Sp. Atk

153

279

445

Sp. Def

71

132

265

Speed

132

242

399

Total

640

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Greninja

Fletchling

Ash’s Greninja normal sprite

Normal

Shiny Ash’s Greninja sprite

Shiny

Ash’s Greninja

Ninja Pokémon

Battle-OnlyBlueberry #217
WaterDark

Height

1.5 m (4'11")

Weight

40 kg (88.2 lbs)

Abilities

Battle Bond

It's Super Effective

Damage multipliers Ash’s Greninja takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Fighting

Bug

Fairy

Resists

Psychic

Fire

0.5×

Water

0.5×

Ice

0.5×

Ghost

0.5×

Dark

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #217
EV yield
3 Spe
Catch rate
45
Base Exp.
288

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1
Gender
87.5% male
12.5% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Froakie

Froakie

Blueberry #215

Level 16

Frogadier

Frogadier

Blueberry #216

Frogadier

Frogadier

Blueberry #216

Level 36

Greninja

Greninja

Blueberry #217

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWater ShurikenWaterSpecial1510020

The user hits the target with throwing stars two to five times in a row. This move always goes first.

StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartQuick AttackNormalPhysical4010030

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

StartHazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

StartRole PlayPsychicStatus--10

The user mimics the target completely, copying the target's Ability.

StartNight SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

10LickGhostPhysical3010030

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

19SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.

23Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

28SpikesGroundStatus--20

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

33Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

42SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

49ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

56Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

68Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM005Mud-SlapGroundSpecial2010010

The user hurls mud in the target's face to inflict damage and lower its accuracy.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM011Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM022Chilling WaterWaterSpecial5010020

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM034Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM035Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM052SnowscapeIceStatus0-10

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

TM055DigGroundPhysical8010010

The user burrows into the ground on the first turn, then attacks on the next turn.

TM057False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM060U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM077WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM088Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

TM090SpikesGroundStatus--20

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

TM091Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TM094Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

TM102Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM110LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

TM123SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM135Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM142Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TM143BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM145Water PledgeWaterSpecial8010010

A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM154Hydro CannonWaterSpecial150905

The target is hit with a watery blast. The user can't move on the next turn.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Traits

Ability options available to this Pokémon in this game.

Battle Bond

Ability Slot 1

When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Blueberry #217

Greninja

Paldea #19

Fletchling

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