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Eternatus

Eternatus

Nat. #890 in the Scarlet and Violet Pokédex • Gigantic Pokémon

Eternatus

Nat. #890 in the Scarlet and Violet Pokédex • Gigantic Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

140

390

484

Attack

85

157

295

Defense

95

175

317

Sp. Atk

145

265

427

Sp. Def

95

175

317

Speed

130

238

394

Total

690

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Crowned Zamazenta

Kubfu

Eternatus normal sprite

Normal

Shiny Eternatus sprite

Shiny

Eternatus

Gigantic Pokémon

Nat. #890
PoisonDragon

Height

20 m (65'07")

Weight

950 kg (2,094.4 lbs)

Abilities

Pressure

It's Super Effective

Damage multipliers Eternatus takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ice

Ground

Psychic

Dragon

Resists

Grass

0.25×

Fire

0.5×

Water

0.5×

Electric

0.5×

Fighting

0.5×

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
255
Base Exp.
345

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
120 (30,720 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Eternatus

Eternatus

Nat. #890

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartAgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

StartPoison TailPoisonPhysical5010025

The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.

StartDragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

8ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

16VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

24Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

32Cross PoisonPoisonPhysical7010020

A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.

40Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user's gaping mouth.

48FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

56Dynamax CannonDragonSpecial1001005

The user condenses energy within its body and unleashes that energy from its core to inflict damage.

64Cosmic PowerPsychicStatus--20

The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

72RecoverNormalStatus--5

The user regenerates its cells, restoring its own HP by up to half its max HP.

80Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

88OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM024Fire SpinFireSpecial358515

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM026Poison TailPoisonPhysical5010025

The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.

TM044Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM045VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM083Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM091Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TM093Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

TM097FlyFlyingPhysical909515

The user flies up into the sky on the first turn, then attacks on the next turn.

TM100Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

TM102Gunk ShotPoisonPhysical120805

The user shoots filthy garbage at the target to attack. This may also poison the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM115Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user's gaping mouth.

TM125FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM141Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM148Sludge BombPoisonSpecial9010010

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM156OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM168Solar BeamGrassSpecial12010010

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

TM169Draco MeteorDragonSpecial130905

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM175ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM214Sludge WavePoisonSpecial9510010

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.

TM220Meteor BeamRockSpecial1209010

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Increases the PP cost of moves targetting the Pokémon by one.

Nat. #889

Crowned Zamazenta

Nat. #891

Kubfu

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