| TM001 | Take Down |  | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 | Agility |  | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM006 | Scary Face |  | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM017 | Confuse Ray |  | Status | - | 100 | 10 | The target is exposed to a sinister ray that causes confusion. |
| TM024 | Fire Spin |  | Special | 35 | 85 | 15 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| TM025 | Facade |  | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM026 | Poison Tail |  | Physical | 50 | 100 | 25 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| TM044 | Dragon Tail |  | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM045 | Venoshock |  | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM047 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 | Sunny Day |  | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM066 | Body Slam |  | Physical | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 | Sleep Talk |  | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM074 | Reflect |  | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 | Light Screen |  | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM083 | Poison Jab |  | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| TM085 | Rest |  | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM091 | Toxic Spikes |  | Status | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| TM093 | Flash Cannon |  | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| TM097 | Fly |  | Physical | 90 | 95 | 15 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| TM100 | Dragon Dance |  | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| TM102 | Gunk Shot |  | Physical | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| TM103 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM114 | Shadow Ball |  | Special | 80 | 100 | 15 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM115 | Dragon Pulse |  | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM125 | Flamethrower |  | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM141 | Fire Blast |  | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM148 | Sludge Bomb |  | Special | 90 | 100 | 10 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| TM152 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM156 | Outrage |  | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| TM163 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM168 | Solar Beam |  | Special | 120 | 100 | 10 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM169 | Draco Meteor |  | Special | 130 | 90 | 5 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| TM171 | Tera Blast |  | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM175 | Toxic |  | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM178 | Gravity |  | Status | - | - | 5 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| TM214 | Sludge Wave |  | Special | 95 | 100 | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| TM220 | Meteor Beam |  | Special | 120 | 90 | 10 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |