Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME

Tools

Scarlet & Violet

Game

Scarlet & Violet

News

Events

Guides

Pokédex

Stats, moves, and dexes

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Pockets, machines, and effects

Egg Groups

Breeding groups and members

S/V / Pokédex

Articuno Galarian

Galarian Articuno

Nat. #144 in the Scarlet and Violet Pokédex • Freeze Pokémon

Galarian Articuno

Nat. #144 in the Scarlet and Violet Pokédex • Freeze Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

85

157

295

Defense

85

157

295

Sp. Atk

125

229

383

Sp. Def

100

184

328

Speed

95

175

317

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Articuno

Zapdos

Galarian Articuno normal sprite

Normal

Shiny Galarian Articuno sprite

Shiny

Galarian Articuno

Freeze Pokémon

Nat. #144
PsychicFlying

Height

1.7 m (5'07")

Weight

50.9 kg (112.2 lbs)

Abilities

Competitive

It's Super Effective

Damage multipliers Galarian Articuno takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Ice

Rock

Ghost

Dark

Resists

Ground

Fighting

0.25×

Grass

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
290

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
80 (20,480 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Articuno

Articuno

Nat. #144

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

5ConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

10ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

15HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall asleep.

20AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

25Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

30TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

35Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

40RecoverNormalStatus--5

The user regenerates its cells, restoring its own HP by up to half its max HP.

45Freezing GlarePsychicSpecial9010010

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

50Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.

55HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

60Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

65Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM004AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

TM006Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM040Air CutterFlyingSpecial609525

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM052SnowscapeIceStatus0-10

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM060U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM065Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM097FlyFlyingPhysical909515

The user flies up into the sky on the first turn, then attacks on the next turn.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM113TailwindFlyingStatus--15

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM117Hyper VoiceNormalSpecial9010010

The user attacks by letting loose a horribly loud, resounding cry.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM160HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM164Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM197Dual WingbeatFlyingPhysical409010

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Traits

Ability options available to this Pokémon in this game.

Competitive

Ability Slot 1

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Raises Special Attack by two stages upon having any stat lowered.

Nat. #144

Articuno

Nat. #145

Zapdos

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.