Raids
Lv. 20
1604 -
1682 CP
Raids (WB)
Lv. 25
2006 -
2103 CP
Eggs
Lv. 20
1604 -
1682 CP
Research
Lv. 15
1203 -
1262 CP
Max CP
Lv. 50
3329 CP
View all Witch Hat Usraring 100% IV (hundo) Combat Power values by encounter type.
A hundo Witch Hat Usraring caught from a raid battle will have a CP of 1682 or 2103 when weather boosted in Partly Cloudy weather. A hundo Witch Hat Usraring caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1262. A hundo Witch Hat Usraring when fully powered up to Level 50 will have a maximum CP of 3329.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151262
1682
2103
3329
97.8%
1415151257
1676
2095
3316
97.8%
1514151258
1677
2097
3319
97.8%
1515141259
1679
2099
3322
95.6%
1315151252
1669
2087
3303
95.6%
1414151253
1670
2088
3306
95.6%
1415141254
1672
2090
3309
95.6%
1513151254
1672
2090
3308
95.6%
1514141255
1673
2092
3311
95.6%
1515131256
1675
2094
3314
93.3%
1215151247
1662
2078
3289
93.3%
1314151248
1664
2080
3292
93.3%
1315141249
1665
2082
3295
93.3%
1413151249
1665
2082
3295
93.3%
1414141250
1667
2084
3298
93.3%
1415131251
1668
2086
3301
93.3%
1512151250
1667
2083
3298
93.3%
1513141251
1668
2085
3301
93.3%
1514131252
1670
2087
3304
93.3%
1515121253
1671
2089
3307
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2911
3369
174
187
50
2877
3329
173
186
49
2842
3290
172
185
48
2808
3251
171
184
47
2775
3211
170
183
46
2741
3173
169
182
45
2708
3134
168
180
44
2675
3096
167
179
43
2642
3058
166
178
42
2609
3020
165
177
41
2577
2982
164
176
40
2544
2945
163
175
39
2508
2903
162
174
38
2472
2861
161
172
37
2435
2819
160
171
36
2399
2777
158
170
35
2363
2735
157
169
34
2326
2692
156
167
33
2290
2650
155
166
32
2254
2608
153
165
31
2217
2566
152
163
30
2181
2524
151
162
29
2108
2440
148
159
28
2035
2356
146
156
27
1963
2272
143
154
26
1890
2188
141
151
25
1817
2103
138
148
24
1745
2019
135
145
23
1672
1935
132
142
22
1599
1851
129
139
21
1526
1767
126
135
20
1454
1682
123
132
19
1381
1598
120
129
18
1308
1514
117
125
17
1236
1430
114
122
16
1163
1346
110
118
15
1090
1262
107
114
14
1018
1178
103
110
13
945
1094
99
106
12
872
1010
95
102
11
800
925
91
98
10
727
841
87
93
9
650
752
82
88
8
573
663
77
83
7
496
575
72
77
6
420
486
66
71
5
343
397
60
64
4
266
308
52
56
3
189
219
44
47
2
112
130
34
36
1
36
41
19
20
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Witch Hat Usraring before you spend any Stardust.







Teddiursa









