Max Battles
Lv. 20
1413 -
1486 CP
Research
Lv. 15
1060 -
1115 CP
Max CP
Lv. 50
2941 CP
View all Dynamax Toxtricity Amped 100% IV (hundo) Combat Power values by encounter type.
A hundo Dynamax Toxtricity Amped caught from a raid battle will have a CP of 1486 or 1858 when weather boosted in Rainy or Overcast (Cloudy) weather. A hundo Dynamax Toxtricity Amped caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1115. A hundo Dynamax Toxtricity Amped when fully powered up to Level 50 will have a maximum CP of 2941.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151115
1486
1858
2941
97.8%
1415151110
1480
1850
2929
97.8%
1514151111
1481
1852
2931
97.8%
1515141112
1482
1853
2933
95.6%
1315151105
1474
1842
2916
95.6%
1414151106
1475
1844
2919
95.6%
1415141107
1476
1845
2921
95.6%
1513151107
1477
1846
2922
95.6%
1514141108
1478
1847
2924
95.6%
1515131109
1479
1848
2926
93.3%
1215151101
1468
1835
2904
93.3%
1314151102
1469
1836
2907
93.3%
1315141102
1470
1838
2909
93.3%
1413151103
1470
1838
2910
93.3%
1414141104
1471
1840
2912
93.3%
1415131104
1472
1841
2914
93.3%
1512151104
1472
1840
2912
93.3%
1513141105
1473
1841
2914
93.3%
1514131105
1474
1843
2916
93.3%
1515121106
1475
1844
2918
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2547
2976
152
165
50
2517
2941
152
164
49
2487
2906
151
163
48
2458
2871
150
162
47
2428
2837
149
161
46
2399
2803
148
160
45
2370
2769
147
159
44
2341
2735
146
158
43
2312
2701
145
157
42
2283
2668
144
156
41
2255
2634
143
155
40
2227
2601
143
154
39
2195
2564
142
153
38
2163
2527
140
152
37
2131
2490
139
151
36
2099
2453
138
150
35
2068
2416
137
149
34
2036
2378
136
148
33
2004
2341
135
146
32
1972
2304
134
145
31
1940
2267
133
144
30
1909
2230
132
143
29
1845
2155
130
141
28
1781
2081
127
138
27
1718
2007
125
136
26
1654
1932
123
133
25
1590
1858
120
130
24
1527
1784
118
128
23
1463
1709
115
125
22
1399
1635
113
122
21
1336
1561
110
119
20
1272
1486
108
117
19
1208
1412
105
114
18
1145
1338
102
111
17
1081
1263
99
107
16
1018
1189
96
104
15
954
1115
93
101
14
890
1040
90
97
13
827
966
87
94
12
763
892
83
90
11
700
817
80
86
10
636
743
76
82
9
569
665
72
78
8
502
586
67
73
7
434
508
63
68
6
367
429
58
62
5
300
350
52
56
4
233
272
46
50
3
165
193
39
42
2
98
115
30
32
1
31
36
17
18
Best PvP IVs (Rank 1)
Great League
0/15/15
1497 CP · Lv 21.5
Ultra League
0/15/15
2500 CP · Lv 42
Little Cup
0/14/7
500 CP · Lv 7.5
Master League
15/15/15
2941 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Dynamax Toxtricity Amped before you spend any Stardust.







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