Raids
Lv. 20
707 -
759 CP
Raids (WB)
Lv. 25
884 -
949 CP
Eggs
Lv. 20
707 -
759 CP
Research
Lv. 15
530 -
569 CP
Max CP
Lv. 50
1502 CP
View all Witch Hat Teddiursa 100% IV (hundo) Combat Power values by encounter type.
A hundo Witch Hat Teddiursa caught from a raid battle will have a CP of 759 or 949 when weather boosted in Partly Cloudy weather. A hundo Witch Hat Teddiursa caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 569. A hundo Witch Hat Teddiursa when fully powered up to Level 50 will have a maximum CP of 1502.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
151515569
759
949
1502
97.8%
141515565
754
943
1492
97.8%
151415566
755
944
1495
97.8%
151514567
756
946
1497
95.6%
131515562
749
936
1482
95.6%
141415563
750
938
1485
95.6%
141514564
752
940
1488
95.6%
151315564
752
940
1488
95.6%
151414565
753
941
1490
95.6%
151513566
754
943
1493
93.3%
121515558
744
930
1473
93.3%
131415559
746
932
1476
93.3%
131514560
747
934
1478
93.3%
141315560
747
934
1478
93.3%
141414561
748
935
1481
93.3%
141513562
749
937
1483
93.3%
151215561
748
935
1481
93.3%
151314562
749
937
1483
93.3%
151413563
751
939
1486
93.3%
151512564
752
940
1488
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1218
1520
131
143
50
1203
1502
130
142
49
1189
1484
129
142
48
1175
1466
128
141
47
1161
1448
127
140
46
1147
1431
127
139
45
1133
1414
126
138
44
1119
1396
125
137
43
1105
1379
124
136
42
1091
1362
124
136
41
1078
1345
123
135
40
1064
1328
122
134
39
1049
1309
121
133
38
1034
1290
120
132
37
1019
1271
119
131
36
1004
1252
118
130
35
988
1233
118
129
34
973
1214
117
128
33
958
1195
116
127
32
943
1176
115
126
31
927
1157
114
125
30
912
1138
113
124
29
882
1100
111
122
28
851
1062
109
120
27
821
1025
107
118
26
791
987
105
115
25
760
949
103
113
24
730
911
101
111
23
699
873
99
108
22
669
835
97
106
21
638
797
94
104
20
608
759
92
101
19
578
721
90
98
18
547
683
87
96
17
517
645
85
93
16
486
607
82
90
15
456
569
80
87
14
425
531
77
84
13
395
493
74
81
12
365
455
71
78
11
334
417
68
75
10
304
379
65
71
9
272
339
61
67
8
240
299
58
63
7
207
259
54
59
6
175
219
49
54
5
143
179
44
49
4
111
139
39
43
3
79
99
33
36
2
47
58
25
28
1
15
18
14
15
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Witch Hat Teddiursa before you spend any Stardust.







Sneasel









