Raids
Lv. 20
1494 -
1569 CP
Raids (WB)
Lv. 25
1868 -
1962 CP
Eggs
Lv. 20
1494 -
1569 CP
Research
Lv. 15
1121 -
1177 CP
Max CP
Lv. 50
3105 CP
View all Tatsugiri Droopy 100% IV (hundo) Combat Power values by encounter type.
A hundo Tatsugiri Droopy caught from a raid battle will have a CP of 1569 or 1962 when weather boosted in Windy or Rainy weather. A hundo Tatsugiri Droopy caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1177. A hundo Tatsugiri Droopy when fully powered up to Level 50 will have a maximum CP of 3105.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151177
1569
1962
3105
97.8%
1415151172
1563
1954
3092
97.8%
1514151174
1565
1956
3096
97.8%
1515141174
1565
1956
3097
95.6%
1315151167
1556
1945
3079
95.6%
1414151169
1558
1948
3084
95.6%
1415141169
1558
1948
3084
95.6%
1513151170
1560
1951
3088
95.6%
1514141170
1561
1951
3088
95.6%
1515131170
1561
1951
3088
93.3%
1215151162
1550
1937
3066
93.3%
1314151164
1552
1940
3071
93.3%
1315141164
1552
1940
3071
93.3%
1413151165
1554
1943
3075
93.3%
1414141166
1554
1943
3075
93.3%
1415131166
1554
1943
3075
93.3%
1512151167
1556
1945
3079
93.3%
1513141167
1556
1945
3079
93.3%
1514131167
1556
1946
3080
93.3%
1515121167
1556
1946
3080
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2704
3142
142
155
50
2672
3105
142
154
49
2641
3068
141
153
48
2609
3032
140
152
47
2578
2995
139
151
46
2547
2959
138
150
45
2516
2923
137
150
44
2485
2887
136
149
43
2454
2852
136
148
42
2424
2816
135
147
41
2394
2781
134
146
40
2364
2746
133
145
39
2330
2707
132
144
38
2296
2668
131
143
37
2262
2629
130
142
36
2229
2590
129
141
35
2195
2550
128
140
34
2161
2511
127
139
33
2127
2472
126
137
32
2094
2433
125
136
31
2060
2393
124
135
30
2026
2354
123
134
29
1959
2276
121
132
28
1891
2197
119
130
27
1823
2119
117
127
26
1756
2040
115
125
25
1688
1962
112
122
24
1621
1883
110
120
23
1553
1805
108
117
22
1486
1726
105
115
21
1418
1648
103
112
20
1350
1569
100
109
19
1283
1491
98
107
18
1215
1412
95
104
17
1148
1334
93
101
16
1080
1255
90
98
15
1013
1177
87
95
14
945
1098
84
91
13
878
1020
81
88
12
810
941
78
85
11
743
863
74
81
10
675
785
71
77
9
604
702
67
73
8
532
619
63
69
7
461
536
59
64
6
390
453
54
59
5
318
370
49
53
4
247
287
43
47
3
176
204
36
39
2
104
121
28
30
1
33
38
15
17
Best PvP IVs (Rank 1)
Great League
0/15/13
1500 CP · Lv 20.5
Ultra League
0/13/14
2500 CP · Lv 38.5
Little Cup
0/13/15
500 CP · Lv 7
Master League
15/15/15
3105 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Tatsugiri Droopy before you spend any Stardust.







Dondozo










