Raids
Lv. 20
1817 -
1899 CP
Raids (WB)
Lv. 25
2272 -
2374 CP
Eggs
Lv. 20
1817 -
1899 CP
Research
Lv. 15
1363 -
1424 CP
Max CP
Lv. 50
3758 CP
View all Rillaboom 100% IV (hundo) Combat Power values by encounter type.
A hundo Rillaboom caught from a raid battle will have a CP of 1899 or 2374 when weather boosted in Sunny / Clear weather. A hundo Rillaboom caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1424. A hundo Rillaboom when fully powered up to Level 50 will have a maximum CP of 3758.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151424
1899
2374
3758
97.8%
1415151419
1892
2365
3743
97.8%
1514151421
1894
2368
3748
97.8%
1515141422
1895
2369
3750
95.6%
1315151413
1884
2356
3729
95.6%
1414151415
1887
2359
3733
95.6%
1415141416
1888
2360
3736
95.6%
1513151417
1889
2361
3738
95.6%
1514141418
1890
2363
3740
95.6%
1515131419
1891
2364
3742
93.3%
1215151408
1877
2346
3714
93.3%
1314151409
1879
2349
3718
93.3%
1315141410
1880
2351
3721
93.3%
1413151411
1881
2352
3723
93.3%
1414141412
1883
2354
3725
93.3%
1415131413
1884
2355
3728
93.3%
1512151413
1884
2355
3727
93.3%
1513141414
1885
2356
3730
93.3%
1514131415
1886
2358
3732
93.3%
1515121416
1887
2359
3735
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3320
3803
190
202
50
3281
3758
189
201
49
3242
3714
187
200
48
3203
3669
186
199
47
3164
3625
185
198
46
3126
3581
184
196
45
3088
3538
183
195
44
3050
3495
182
194
43
3013
3452
181
193
42
2976
3409
180
192
41
2939
3366
178
190
40
2902
3324
177
189
39
2860
3277
176
188
38
2819
3229
175
186
37
2777
3182
173
185
36
2736
3134
172
184
35
2694
3087
171
182
34
2653
3039
170
181
33
2612
2992
168
179
32
2570
2944
167
178
31
2529
2897
165
177
30
2487
2849
164
175
29
2404
2754
161
172
28
2321
2659
159
169
27
2238
2564
156
166
26
2155
2469
153
163
25
2073
2374
150
160
24
1990
2279
147
157
23
1907
2184
144
153
22
1824
2089
140
150
21
1741
1994
137
146
20
1658
1899
134
143
19
1575
1804
131
139
18
1492
1709
127
136
17
1409
1614
123
132
16
1326
1519
120
128
15
1243
1424
116
124
14
1161
1330
112
119
13
1078
1235
108
115
12
995
1140
104
111
11
912
1045
99
106
10
829
950
95
101
9
741
849
89
95
8
654
749
84
90
7
566
649
78
83
6
479
548
72
77
5
391
448
65
69
4
303
348
57
61
3
216
247
48
51
2
128
147
37
39
1
41
47
21
22
Best PvP IVs (Rank 1)
Great League
0/12/13
1500 CP · Lv 17
Ultra League
0/14/15
2495 CP · Lv 28
Little Cup
0/4/15
500 CP · Lv 6
Master League
15/15/15
3758 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Rillaboom before you spend any Stardust.







Thwackey









