Raids
Lv. 20
2018 -
2104 CP
Raids (WB)
Lv. 25
2522 -
2630 CP
Research
Lv. 15
1513 -
1578 CP
Max CP
Lv. 50
4163 CP
View all Necrozma 100% IV (hundo) Combat Power values by encounter type.
A hundo Necrozma caught from a raid battle will have a CP of 2104 or 2630 when weather boosted in Windy weather. A hundo Necrozma caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1578. A hundo Necrozma when fully powered up to Level 50 will have a maximum CP of 4163.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151578
2104
2630
4163
97.8%
1415151572
2096
2620
4147
97.8%
1514151574
2099
2624
4153
97.8%
1515141575
2099
2625
4154
95.6%
1315151566
2088
2610
4132
95.6%
1414151568
2091
2614
4138
95.6%
1415141569
2092
2615
4139
95.6%
1513151570
2094
2618
4143
95.6%
1514141571
2094
2618
4144
95.6%
1515131571
2095
2619
4145
93.3%
1215151560
2080
2601
4116
93.3%
1314151562
2083
2604
4122
93.3%
1315141563
2084
2605
4123
93.3%
1413151565
2086
2608
4128
93.3%
1414141565
2087
2608
4129
93.3%
1415131565
2087
2609
4130
93.3%
1512151567
2089
2611
4133
93.3%
1513141567
2089
2612
4134
93.3%
1514131567
2090
2613
4135
93.3%
1515121568
2090
2613
4136
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3706
4213
185
197
50
3662
4163
184
196
49
3619
4114
182
195
48
3575
4065
181
194
47
3532
4016
180
193
46
3490
3967
179
191
45
3447
3919
178
190
44
3405
3871
177
189
43
3363
3823
176
188
42
3322
3776
175
187
41
3280
3729
174
186
40
3239
3682
173
184
39
3193
3630
171
183
38
3147
3577
170
182
37
3100
3525
169
180
36
3054
3472
168
179
35
3008
3419
166
178
34
2962
3367
165
176
33
2915
3314
164
175
32
2869
3262
162
174
31
2823
3209
161
172
30
2777
3156
160
171
29
2684
3051
157
168
28
2591
2946
154
165
27
2499
2841
152
162
26
2406
2735
149
159
25
2314
2630
146
156
24
2221
2525
143
153
23
2128
2420
140
149
22
2036
2314
137
146
21
1943
2209
134
143
20
1851
2104
130
139
19
1758
1999
127
136
18
1666
1894
124
132
17
1573
1788
120
128
16
1481
1683
117
125
15
1388
1578
113
121
14
1296
1473
109
116
13
1203
1368
105
112
12
1110
1262
101
108
11
1018
1157
97
103
10
925
1052
92
98
9
828
941
87
93
8
730
830
82
87
7
632
719
76
81
6
534
607
70
75
5
436
496
63
67
4
339
385
56
59
3
241
274
47
50
2
143
163
36
38
1
45
52
20
21
Best PvP IVs (Rank 1)
Great League
1/15/15
1495 CP · Lv 15
Ultra League
1/15/15
2492 CP · Lv 25
Little Cup
0/12/0
500 CP · Lv 5.5
Master League
15/15/15
4163 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Necrozma before you spend any Stardust.







Guzzlord









