Raids
Lv. 20
3765 -
3887 CP
Raids (WB)
Lv. 25
4706 -
4859 CP
Research
Lv. 15
2824 -
2915 CP
Max CP
Lv. 50
7690 CP
View all Mega Mewtwo Y 100% IV (hundo) Combat Power values by encounter type.
A hundo Mega Mewtwo Y caught from a raid battle will have a CP of 3887 or 4859 when weather boosted in Windy weather. A hundo Mega Mewtwo Y caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 2915. A hundo Mega Mewtwo Y when fully powered up to Level 50 will have a maximum CP of 7690.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515152915
3887
4859
7690
97.8%
1415152909
3878
4848
7673
97.8%
1514152909
3879
4849
7675
97.8%
1515142909
3879
4849
7675
95.6%
1315152902
3869
4837
7655
95.6%
1414152903
3870
4838
7657
95.6%
1415142903
3870
4838
7658
95.6%
1513152903
3871
4839
7659
95.6%
1514142903
3871
4839
7659
95.6%
1515132904
3871
4839
7659
93.3%
1215152895
3860
4826
7638
93.3%
1314152896
3861
4827
7640
93.3%
1315142896
3861
4827
7640
93.3%
1413152897
3862
4828
7641
93.3%
1414142897
3862
4828
7642
93.3%
1415132897
3862
4828
7642
93.3%
1512152897
3863
4829
7643
93.3%
1513142897
3863
4829
7643
93.3%
1514132898
3863
4829
7644
93.3%
1515122898
3863
4830
7644
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
7061
7782
198
211
50
6977
7690
197
210
49
6895
7599
196
208
48
6812
7508
195
207
47
6731
7418
193
206
46
6649
7329
192
205
45
6568
7239
191
203
44
6488
7151
190
202
43
6408
7063
189
201
42
6329
6976
188
200
41
6250
6889
186
198
40
6172
6802
185
197
39
6084
6705
184
196
38
5995
6608
183
194
37
5907
6511
181
193
36
5819
6414
180
191
35
5731
6317
178
190
34
5643
6219
177
188
33
5555
6122
176
187
32
5467
6025
174
185
31
5379
5928
173
184
30
5290
5831
171
182
29
5114
5636
169
179
28
4938
5442
166
176
27
4761
5248
163
173
26
4585
5053
160
170
25
4408
4859
156
166
24
4232
4664
153
163
23
4056
4470
150
160
22
3879
4276
147
156
21
3703
4081
143
153
20
3526
3887
140
149
19
3350
3692
136
145
18
3174
3498
133
141
17
2998
3304
129
137
16
2821
3110
125
133
15
2645
2915
121
129
14
2469
2721
117
124
13
2292
2527
113
120
12
2116
2332
108
115
11
1940
2138
104
110
10
1764
1944
99
105
9
1577
1738
93
99
8
1391
1533
88
93
7
1205
1328
82
87
6
1018
1122
75
80
5
832
917
68
72
4
646
712
60
63
3
459
506
50
53
2
273
301
39
41
1
87
96
22
23
Best PvP IVs (Rank 1)
Great League
7/15/13
1499 CP · Lv 8
Ultra League
0/11/12
2499 CP · Lv 13.5
Little Cup
13/15/11
500 CP · Lv 3
Master League
15/15/15
7690 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Mega Mewtwo Y before you spend any Stardust.







Dragonite









