Raids
Lv. 20
1443 -
1516 CP
Raids (WB)
Lv. 25
1804 -
1896 CP
Eggs
Lv. 20
1443 -
1516 CP
Research
Lv. 15
1082 -
1137 CP
Max CP
Lv. 50
3001 CP
View all Witch Hat Greninja 100% IV (hundo) Combat Power values by encounter type.
A hundo Witch Hat Greninja caught from a raid battle will have a CP of 1516 or 1896 when weather boosted in Rainy or Fog weather. A hundo Witch Hat Greninja caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1137. A hundo Witch Hat Greninja when fully powered up to Level 50 will have a maximum CP of 3001.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151137
1516
1896
3001
97.8%
1415151133
1510
1888
2988
97.8%
1514151134
1512
1890
2992
97.8%
1515141134
1513
1891
2993
95.6%
1315151128
1504
1880
2976
95.6%
1414151129
1506
1882
2979
95.6%
1415141130
1506
1883
2980
95.6%
1513151131
1507
1884
2983
95.6%
1514141131
1508
1885
2984
95.6%
1515131131
1509
1886
2985
93.3%
1215151123
1497
1872
2963
93.3%
1314151124
1499
1874
2967
93.3%
1315141125
1500
1875
2968
93.3%
1413151126
1501
1877
2970
93.3%
1414141126
1502
1877
2971
93.3%
1415131127
1502
1878
2973
93.3%
1512151127
1503
1879
2974
93.3%
1513141128
1503
1880
2975
93.3%
1514131128
1504
1880
2976
93.3%
1515121128
1505
1881
2977
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2606
3037
148
161
50
2575
3001
147
160
49
2544
2965
147
159
48
2514
2930
146
158
47
2484
2895
145
157
46
2454
2860
144
156
45
2424
2825
143
155
44
2394
2790
142
154
43
2365
2756
141
153
42
2336
2722
140
152
41
2306
2688
139
151
40
2278
2654
139
150
39
2245
2616
138
149
38
2213
2579
137
148
37
2180
2541
136
147
36
2147
2503
135
146
35
2115
2465
134
145
34
2082
2427
133
144
33
2050
2389
131
143
32
2017
2351
130
142
31
1985
2313
129
140
30
1952
2275
128
139
29
1887
2199
126
137
28
1822
2123
124
135
27
1757
2048
122
132
26
1692
1972
119
130
25
1627
1896
117
127
24
1562
1820
115
124
23
1497
1744
112
122
22
1431
1668
110
119
21
1366
1592
107
116
20
1301
1516
105
114
19
1236
1441
102
111
18
1171
1365
99
108
17
1106
1289
96
105
16
1041
1213
94
102
15
976
1137
91
98
14
911
1062
87
95
13
846
986
84
92
12
781
910
81
88
11
716
834
77
84
10
651
758
74
80
9
582
678
70
76
8
513
598
66
71
7
444
518
61
66
6
376
438
56
61
5
307
358
51
55
4
238
277
45
48
3
169
197
37
41
2
100
117
29
31
1
32
37
16
17
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Witch Hat Greninja before you spend any Stardust.







Frogadier










