Max Battles
Lv. 20
1770 -
1853 CP
Research
Lv. 15
1327 -
1390 CP
Max CP
Lv. 50
3667 CP
View all Dynamax Excadrill 100% IV (hundo) Combat Power values by encounter type.
A hundo Dynamax Excadrill caught from a raid battle will have a CP of 1853 or 2317 when weather boosted in Sunny / Clear or Snow weather. A hundo Dynamax Excadrill caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1390. A hundo Dynamax Excadrill when fully powered up to Level 50 will have a maximum CP of 3667.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #11515151390
1853
2317
3667
97.8%
1415151385
1846
2308
3654
97.8%
1514151385
1847
2309
3654
97.8%
1515141387
1850
2312
3660
95.6%
1315151380
1839
2300
3640
95.6%
1414151380
1840
2300
3641
95.6%
1415141382
1843
2304
3646
95.6%
1513151380
1840
2301
3642
95.6%
1514141382
1843
2304
3647
95.6%
1515131385
1846
2308
3653
93.3%
1215151374
1833
2291
3626
93.3%
1314151375
1833
2292
3627
93.3%
1315141377
1836
2295
3633
93.3%
1413151375
1833
2292
3628
93.3%
1414141377
1836
2296
3634
93.3%
1415131379
1839
2299
3639
93.3%
1512151375
1834
2293
3629
93.3%
1513141378
1837
2296
3634
93.3%
1514131380
1840
2300
3640
93.3%
1515121382
1842
2303
3646
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
3219
3711
204
217
50
3181
3667
203
215
49
3143
3624
202
214
48
3106
3580
200
213
47
3068
3537
199
212
46
3031
3495
198
210
45
2994
3452
197
209
44
2958
3410
196
208
43
2921
3368
194
206
42
2885
3326
193
205
41
2849
3285
192
204
40
2814
3244
191
203
39
2773
3197
189
201
38
2733
3151
188
200
37
2693
3105
187
198
36
2653
3058
185
197
35
2613
3012
184
195
34
2572
2966
182
194
33
2532
2919
181
192
32
2492
2873
179
191
31
2452
2827
178
189
30
2412
2780
177
188
29
2331
2688
174
184
28
2251
2595
171
181
27
2170
2502
167
178
26
2090
2409
164
175
25
2010
2317
161
171
24
1929
2224
158
168
23
1849
2131
155
164
22
1768
2039
151
161
21
1688
1946
148
157
20
1607
1853
144
153
19
1527
1761
140
149
18
1447
1668
137
145
17
1366
1575
133
141
16
1286
1483
129
137
15
1206
1390
125
132
14
1125
1297
120
128
13
1045
1205
116
123
12
964
1112
111
118
11
884
1019
107
113
10
804
927
102
108
9
719
829
96
102
8
634
731
90
96
7
549
633
84
89
6
464
535
77
82
5
379
437
70
74
4
294
339
61
65
3
209
241
52
55
2
124
143
40
42
1
39
45
22
24
Best PvP IVs (Rank 1)
Great League
2/15/15
1499 CP · Lv 17
Ultra League
0/15/15
2495 CP · Lv 28.5
Little Cup
0/14/11
500 CP · Lv 6
Master League
15/15/15
3667 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Dynamax Excadrill before you spend any Stardust.







Drilbur










