Raids
Lv. 20
1287 -
1361 CP
Raids (WB)
Lv. 25
1609 -
1701 CP
Eggs
Lv. 20
1287 -
1361 CP
Research
Lv. 15
965 -
1021 CP
Max CP
Lv. 50
2693 CP
View all Halloween Hat Drifblim 100% IV (hundo) Combat Power values by encounter type.
A hundo Halloween Hat Drifblim caught from a raid battle will have a CP of 1361 or 1701 when weather boosted in Fog or Windy weather. A hundo Halloween Hat Drifblim caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 1021. A hundo Halloween Hat Drifblim when fully powered up to Level 50 will have a maximum CP of 2693.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
1515151021
1361
1701
2693
97.8%
1415151015
1354
1692
2679
97.8%
1514151016
1355
1694
2681
97.8%
1515141019
1359
1699
2689
95.6%
1315151010
1347
1684
2665
95.6%
1414151011
1348
1685
2667
95.6%
1415141014
1352
1690
2675
95.6%
1513151012
1349
1687
2670
95.6%
1514141015
1353
1691
2677
95.6%
1515131017
1357
1696
2684
93.3%
1215151005
1340
1675
2651
93.3%
1314151006
1341
1676
2654
93.3%
1315141009
1345
1681
2661
93.3%
1413151007
1342
1678
2656
93.3%
1414141009
1346
1683
2663
93.3%
1415131012
1350
1687
2671
93.3%
1512151007
1343
1679
2658
93.3%
1513141010
1347
1684
2666
93.3%
1514131013
1351
1689
2673
93.3%
1515121016
1354
1693
2680
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
2294
2725
263
276
50
2267
2693
262
274
49
2240
2661
260
273
48
2213
2629
259
271
47
2187
2597
257
269
46
2160
2566
255
268
45
2134
2535
254
266
44
2108
2504
252
264
43
2082
2473
251
263
42
2056
2442
249
261
41
2031
2412
248
260
40
2005
2382
246
258
39
1976
2348
244
256
38
1948
2314
243
254
37
1919
2280
241
252
36
1890
2246
239
250
35
1862
2212
237
249
34
1833
2178
235
247
33
1805
2144
233
245
32
1776
2110
232
243
31
1747
2076
230
241
30
1719
2042
228
239
29
1661
1973
224
235
28
1604
1905
220
231
27
1547
1837
216
226
26
1489
1769
212
222
25
1432
1701
208
218
24
1375
1633
204
214
23
1317
1565
199
209
22
1260
1497
195
204
21
1203
1429
190
200
20
1145
1361
186
195
19
1088
1293
181
190
18
1031
1225
176
185
17
974
1157
171
180
16
916
1089
166
174
15
859
1021
161
169
14
802
953
155
163
13
745
884
150
157
12
687
816
144
151
11
630
748
138
144
10
573
680
131
138
9
512
608
124
130
8
452
537
117
122
7
391
465
108
114
6
331
393
100
104
5
270
321
90
94
4
209
249
79
83
3
149
177
67
70
2
88
105
51
54
1
28
33
29
30
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Halloween Hat Drifblim before you spend any Stardust.







Drifloon










