Team GO Rocket
Lv. 8
419 -
444 CP
Team GO Rocket (WB)
Lv. 13
691 -
732 CP
Shadow Raids
Lv. 20
1013 -
1126 CP
Shadow Raids (WB)
Lv. 25
1266 -
1408 CP
Max CP
Lv. 50
2229 CP
View all Shadow Claydol 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Claydol caught from a raid battle will have a CP of 1126 or 1408 when weather boosted in Sunny / Clear or Windy weather. A hundo Shadow Claydol caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 845. A hundo Shadow Claydol when fully powered up to Level 50 will have a maximum CP of 2229.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
ML #1151515845
1126
1408
2229
97.8%
141515839
1119
1399
2214
97.8%
151415843
1124
1405
2224
97.8%
151514842
1123
1404
2222
95.6%
131515834
1112
1390
2200
95.6%
141415837
1117
1396
2210
95.6%
141514837
1116
1395
2208
95.6%
151315841
1122
1402
2219
95.6%
151414840
1121
1401
2217
95.6%
151513840
1119
1400
2215
93.3%
121515828
1104
1381
2185
93.3%
131415832
1109
1387
2195
93.3%
131514831
1108
1386
2193
93.3%
141315836
1114
1393
2205
93.3%
141414835
1113
1392
2203
93.3%
141513834
1112
1391
2201
93.3%
151215839
1119
1399
2215
93.3%
151314839
1118
1398
2213
93.3%
151413838
1117
1397
2211
93.3%
151512837
1116
1395
2209
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1884
2255
131
143
50
1862
2229
130
142
49
1840
2202
129
142
48
1818
2176
128
141
47
1796
2150
127
140
46
1774
2124
127
139
45
1753
2098
126
138
44
1731
2072
125
137
43
1710
2047
124
136
42
1689
2021
124
136
41
1668
1996
123
135
40
1647
1971
122
134
39
1623
1943
121
133
38
1600
1915
120
132
37
1576
1887
119
131
36
1553
1859
118
130
35
1529
1830
118
129
34
1506
1802
117
128
33
1482
1774
116
127
32
1459
1746
115
126
31
1435
1718
114
125
30
1412
1690
113
124
29
1365
1633
111
122
28
1317
1577
109
120
27
1270
1521
107
118
26
1223
1464
105
115
25
1176
1408
103
113
24
1129
1352
101
111
23
1082
1295
99
108
22
1035
1239
97
106
21
988
1182
94
104
20
941
1126
92
101
19
894
1070
90
98
18
847
1014
87
96
17
800
957
85
93
16
753
901
82
90
15
706
845
80
87
14
659
788
77
84
13
611
732
74
81
12
564
676
71
78
11
517
619
68
75
10
470
563
65
71
9
421
504
61
67
8
371
444
58
63
7
321
384
54
59
6
271
325
49
54
5
222
265
44
49
4
172
206
39
43
3
122
146
33
36
2
73
87
25
28
1
23
27
14
15
Best PvP IVs (Rank 1)
Great League
0/14/15
1498 CP · Lv 29.5
Ultra League
15/15/15
2229 CP · Lv 50
Little Cup
0/13/11
500 CP · Lv 10
Master League
15/15/15
2229 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Claydol before you spend any Stardust.







Baltoy











