Raids
Lv. 20
219 -
249 CP
Raids (WB)
Lv. 25
274 -
312 CP
Eggs
Lv. 20
219 -
249 CP
Research
Lv. 15
164 -
187 CP
Max CP
Lv. 50
494 CP
View all Poké Ball Hat Caterpie 100% IV (hundo) Combat Power values by encounter type.
A hundo Poké Ball Hat Caterpie caught from a raid battle will have a CP of 249 or 312 when weather boosted in Rainy weather. A hundo Poké Ball Hat Caterpie caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 187. A hundo Poké Ball Hat Caterpie when fully powered up to Level 50 will have a maximum CP of 494.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
151515187
249
312
494
97.8%
141515184
246
307
487
97.8%
151415186
248
310
490
97.8%
151514186
249
311
492
95.6%
131515182
242
303
480
95.6%
141415183
244
305
483
95.6%
141514184
245
306
485
95.6%
151315184
246
307
487
95.6%
151414185
247
309
489
95.6%
151513186
248
310
491
93.3%
121515179
239
299
473
93.3%
131415180
241
301
476
93.3%
131514181
241
302
478
93.3%
141315182
242
303
480
93.3%
141414182
243
304
482
93.3%
141513183
244
305
484
93.3%
151215183
244
305
483
93.3%
151314184
245
306
485
93.3%
151413184
246
308
487
93.3%
151512185
247
309
489
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
329
500
108
120
50
325
494
107
120
49
321
488
106
119
48
318
482
106
118
47
314
477
105
118
46
310
471
104
117
45
306
465
104
116
44
302
459
103
115
43
299
454
103
115
42
295
448
102
114
41
291
442
101
113
40
288
437
101
113
39
284
431
100
112
38
279
424
99
111
37
275
418
98
110
36
271
412
98
109
35
267
406
97
108
34
263
399
96
108
33
259
393
95
107
32
255
387
95
106
31
251
381
94
105
30
247
374
93
104
29
238
362
92
102
28
230
349
90
101
27
222
337
88
99
26
214
324
87
97
25
205
312
85
95
24
197
299
83
93
23
189
287
82
91
22
181
274
80
89
21
172
262
78
87
20
164
249
76
85
19
156
237
74
83
18
148
224
72
81
17
139
212
70
78
16
131
199
68
76
15
123
187
66
73
14
115
174
63
71
13
107
162
61
68
12
98
150
59
66
11
90
137
56
63
10
82
125
54
60
9
73
111
51
57
8
64
98
48
53
7
56
85
44
49
6
47
72
41
45
5
38
59
37
41
4
30
45
32
36
3
21
32
27
30
2
12
19
21
23
1
10
10
12
13
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Poké Ball Hat Caterpie before you spend any Stardust.







Blastoise









