Rocket Grunts
Lv. 8Rocket Grunts (WB)
Lv. 13Shadow Raids
Lv. 20Shadow Raids (WB)
Lv. 25Max CP
Lv. 50The IV floor for Rocket Grunts is 1/1/1, or 4/4/4 when weather boosted. Shadow Raids use a 6/6/6 IV floor. The hundo CP is always 15/15/15.
View all Shadow Cacturne 100% IV (hundo) Combat Power values by encounter type.
A hundo Shadow Cacturne caught from a Team GO Rocket Grunt, Leader, or Giovanni encounter will be Level 8 and have a CP of 518, or Level 13 and have a CP of 853 when weather boosted. A hundo Shadow Cacturne caught from a Shadow Raid will be Level 20 and have a CP of 1313, or Level 25 and have a CP of 1641 when weather boosted. A hundo Shadow Cacturne when fully powered up to Level 50 will have a maximum CP of 2598.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
IVs (A/D/S)
100.0%
ML #11515151313
1641
2598
97.8%
1415151307
1634
2587
97.8%
1514151308
1635
2588
97.8%
1515141309
1637
2591
95.6%
1315151302
1627
2576
95.6%
1414151302
1628
2577
95.6%
1415141304
1630
2580
95.6%
1513151303
1628
2578
95.6%
1514141304
1630
2581
95.6%
1515131306
1632
2584
93.3%
1215151296
1620
2565
93.3%
1314151297
1621
2566
93.3%
1315141298
1623
2569
93.3%
1413151297
1622
2567
93.3%
1414141299
1624
2570
93.3%
1415131300
1625
2573
93.3%
1512151297
1622
2568
93.3%
1513141299
1624
2571
93.3%
1514131301
1626
2574
93.3%
1515121302
1628
2577
Spreads 1–20 of 1000 (6/6/6 to 15/15/15)
Page 1 of 50
Lookup
Search all IV spreads across every legal power-up level.
By level
51
2220
2629
145
158
50
2194
2598
144
157
49
2168
2567
143
156
48
2142
2536
142
155
47
2117
2506
141
154
46
2091
2475
141
153
45
2066
2445
140
152
44
2040
2415
139
151
43
2015
2386
138
150
42
1990
2356
137
149
41
1965
2327
136
148
40
1941
2298
135
147
39
1913
2265
134
146
38
1885
2232
133
145
37
1858
2199
132
144
36
1830
2166
131
143
35
1802
2134
130
142
34
1774
2101
129
141
33
1747
2068
128
140
32
1719
2035
127
139
31
1691
2002
126
137
30
1664
1970
125
136
29
1608
1904
123
134
28
1553
1838
121
132
27
1497
1772
119
129
26
1442
1707
117
127
25
1386
1641
114
124
24
1331
1575
112
122
23
1275
1510
110
119
22
1220
1444
107
117
21
1164
1378
105
114
20
1109
1313
102
111
19
1053
1247
100
108
18
998
1181
97
105
17
942
1116
94
102
16
887
1050
91
99
15
832
985
88
96
14
776
919
85
93
13
721
853
82
90
12
665
788
79
86
11
610
722
76
82
10
554
656
72
79
9
496
587
68
74
8
437
518
64
70
7
379
448
60
65
6
320
379
55
60
5
261
309
49
54
4
203
240
43
47
3
144
171
37
40
2
86
101
28
31
1
27
32
16
17
Best PvP IVs (Rank 1)
Great League
0/14/15
1500 CP · Lv 24.5
Ultra League
6/15/15
2499 CP · Lv 50
Little Cup
7/15/15
500 CP · Lv 8
Master League
15/15/15
2598 CP · Lv 50
Switch to All IVs to find these spreads in the chart, or open the full PvP IV checker.
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
Team GO Rocket and Shadow Raid catches set the encounter level and the lowest IVs you can get:
- Team GO Rocket encounters from Grunts, Leaders, and Giovanni are Level 8, or Level 13 when weather boosted.
- Shadow Raid catches are Level 20, or Level 25 when weather boosted.
- Shadow Raid catches use a 6/6/6 IV floor.
- The all-IV view shows theoretical CP for every IV spread, from 0/0/0 to 15/15/15.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shadow Cacturne before you spend any Stardust.








Cacnea











