Raids
Lv. 20
590 -
637 CP
Raids (WB)
Lv. 25
737 -
796 CP
Eggs
Lv. 20
590 -
637 CP
Research
Lv. 15
442 -
477 CP
Max CP
Lv. 50
1260 CP
View all Shedinja Bulbasaur 100% IV (hundo) Combat Power values by encounter type.
A hundo Shedinja Bulbasaur caught from a raid battle will have a CP of 637 or 796 when weather boosted in Sunny / Clear or Overcast (Cloudy) weather. A hundo Shedinja Bulbasaur caught from a research task or GO Pass encounter reward will be Level 15 and have a hundo CP of 477. A hundo Shedinja Bulbasaur when fully powered up to Level 50 will have a maximum CP of 1260.
Continue scrolling to see a complete encounter CP, IV, and Max CP chart for every possible IV combination, from 0/0/0 to 15/15/15.
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
IVs (A/D/S)
100.0%
151515477
637
796
1260
97.8%
141515474
632
790
1251
97.8%
151415476
634
793
1255
97.8%
151514476
634
793
1256
95.6%
131515470
627
784
1241
95.6%
141415472
629
787
1246
95.6%
141514472
630
787
1246
95.6%
151315474
632
790
1250
95.6%
151414474
632
790
1251
95.6%
151513474
632
790
1251
93.3%
121515467
622
778
1232
93.3%
131415468
625
781
1236
93.3%
131514469
625
781
1237
93.3%
141315470
627
784
1241
93.3%
141414470
627
784
1241
93.3%
141513470
627
784
1242
93.3%
151215472
629
786
1245
93.3%
151314472
629
787
1246
93.3%
151413472
630
787
1246
93.3%
151512472
630
788
1247
Spreads 1–20 of 216 (10/10/10 to 15/15/15)
Page 1 of 11
By level
51
1005
1275
108
120
50
993
1260
107
120
49
981
1245
106
119
48
969
1230
106
118
47
958
1215
105
118
46
946
1201
104
117
45
934
1186
104
116
44
923
1172
103
115
43
912
1157
103
115
42
900
1143
102
114
41
889
1129
101
113
40
878
1115
101
113
39
865
1099
100
112
38
853
1083
99
111
37
840
1067
98
110
36
828
1051
98
109
35
815
1035
97
108
34
803
1019
96
108
33
790
1003
95
107
32
778
987
95
106
31
765
971
94
105
30
753
955
93
104
29
727
923
92
102
28
702
892
90
101
27
677
860
88
99
26
652
828
87
97
25
627
796
85
95
24
602
764
83
93
23
577
732
82
91
22
552
700
80
89
21
527
669
78
87
20
501
637
76
85
19
476
605
74
83
18
451
573
72
81
17
426
541
70
78
16
401
509
68
76
15
376
477
66
73
14
351
446
63
71
13
326
414
61
68
12
301
382
59
66
11
276
350
56
63
10
251
318
54
60
9
224
285
51
57
8
198
251
48
53
7
171
217
44
49
6
145
184
41
45
5
118
150
37
41
4
91
116
32
36
3
65
83
27
30
2
38
49
21
23
1
12
15
12
13
How it works
Combat Power (CP) combines a Pokémon's base stats, its three Individual Values (IVs), and its level. IVs run from 0 to 15 for Attack, Defense, and Stamina, so a perfect spread is 15/15/15. The IV percentage is the total of the three out of 45, so 15/15/15 is 100% and a 10/10/10 floor is about 67%.
The catch method sets the level and the lowest IVs you can get:
- Field, Special, and GO Battle League research catches are Level 15 with a 10/10/10 IV floor.
- Eggs and raid catches (no weather boost) are Level 20 with a 10/10/10 IV floor.
- Weather-boosted raid catches are Level 25 with a 10/10/10 IV floor.
- Wild catches range from Level 1 to 30 with no IV floor (Level 6 to 35 and a 4/4/4 floor when weather-boosted).
- Shadow raid catches use a 6/6/6 IV floor.
Powering up raises the level and the CP, but never the IVs. The CP a Pokémon shows at catch is the fastest way to spot a high-IV Shedinja Bulbasaur before you spend any Stardust.







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