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LGP/E / Pokédex

Kabuto

Back to Pokédex

Kabuto

#140 in the Kanto Pokédex • Shellfish Pokémon

Kabuto render

Normal

Shiny Kabuto render

Shiny

Pokédex entries

Let's Go, Pikachu!

A Pokémon that was recovered from a fossil. It used the eyes on its back while hiding on the seafloor.

Let's Go, Eevee!

A Pokémon that was recovered from a fossil. It used the eyes on its back while hiding on the seafloor.

Details

Types

RockWater

Category

Shellfish Pokémon

Height

0.5 m (1'08")

Weight

11.5 kg (25.4 lbs)

National Pokédex

#0140

Pokédex

#140

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

401

Attack

80

148

415

Defense

90

166

437

Sp. Atk

55

103

360

Sp. Def

45

85

338

Speed

55

103

360

Total

355

Ranges are for Level 100 before friendship stat boosts. Max assumes a beneficial nature, 200 AVs and 31 IVs; min assumes a hindering nature, 0 AVs and 0 IVs. Let’s Go has no EVs. Normal-rule link battles instead use Level 50 and 0 AVs.

It's Super Effective

Type-only matchups for Kabuto, sorted from worst weakness to best resistance. Battle conditions can change damage; Let’s Go has no abilities or held items.

Growth

Candy and leveling up increase Awakening Values, up to 200 per stat. Let’s Go has no EVs or breeding.
Pokédexes
Let’s Go Kanto #140
Stat training
AVs from Candy and leveling up; no EVs
Catch rate
45
Base Exp.
71
Gender
87.5% male
12.5% female

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Kabuto

Kabuto

#140

Level 40

Kabutops

Kabutops

#141

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Cinnabar Island

Cinnabar Lab (Cinnabar Island)

Receive as a gift44100%

Give Dome Fossil to the Cinnabar Lab scientist; additional fossils can be found in postgame Cerulean Cave

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Cinnabar Island

Cinnabar Lab (Cinnabar Island)

Receive as a gift44100%

Give Dome Fossil to the Cinnabar Lab scientist; additional fossils can be found in postgame Cerulean Cave

Fuchsia City

GO Park (Fuchsia City)

Pokémon GO transfer and GO Park recapture1-50-

Transfer an eligible Pokémon from Pokémon GO and recapture it in GO Park; level is its GO power-up level rounded down. One-way transfer; GO moves are replaced

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

6HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

12LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

18AbsorbGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

24Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

30Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

36Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

42Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

48Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM05RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM09ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM25WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM29ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM47SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM51BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM53Mega DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM55Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

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