Riolu
Lumiose City #135 in the Pokémon Legends: Z-A Pokédex
Riolu in the National Pokédex
Normal

Shiny
The aura that emanates from its body intensifies to alert others if it is afraid or sad.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Riolu in Other Games
National Dex pageMin
Max
HP
40
190
284
Attack
70
130
262
Defense
40
76
196
Sp. Atk
35
67
185
Sp. Def
40
76
196
Speed
60
112
240
Total
285
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #135 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 75 |
| Base Exp. | 57 |
| Gender | 87.5% male 12.5% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Riolu Lumiose City #135 | Build high friendship. Evolve during the day. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Lucario Lumiose City #136 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Bullet Punch The user attacks with a flurry of tough punches as fast as bullets. | Level: Start | Steel | ![]() | 30 | 3s | Level 10 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Level: Start | Normal | ![]() | — | 12s | Level 10 or Seed of Mastery |
| Quick Attack The user attacks by lunging toward targets with blinding speed. | Level: Start | Normal | ![]() | 30 | 3s | Level 10 or Seed of Mastery |
| Metal Claw The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. | Level: 8 | Steel | ![]() | 50 | 6s | Level 11 or Seed of Mastery |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Level: 16 | Normal | ![]() | — | 15s | Level 19 or Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Level: 20 | Fighting | ![]() | 40 | 6s | Level 23 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 24 | Fighting | ![]() | — | 13s | Level 27 or Seed of Mastery |
| Screech The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. | Level: 24 | Normal | ![]() | — | 10s | Level 27 or Seed of Mastery |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | Level: 28 | Ground | ![]() | 60 | 6s | Level 31 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 35 | Normal | ![]() | — | 15s | Level 38 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying | ![]() | 60 | 9s | Not established |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting | ![]() | — | 18s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Level 31 or Seed of Mastery |
| Circle Throw The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. | TM129 | Fighting | ![]() | 60 | 6s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting | ![]() | 75 | 7s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground | ![]() | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Level 10 or Seed of Mastery |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting | ![]() | 65 | 6s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark | ![]() | — | 15s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison | ![]() | 80 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting | ![]() | 40 | 6s | Level 23 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Level 38 or Seed of Mastery |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass | ![]() | 40 | 6s | Not established |
| Vacuum Wave The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. | TM150 | Fighting | ![]() | 40 | 3s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal | ![]() | — | 15s | Level 19 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
36 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Académie Étoile Riolu NPC trade Base game | 25 | — | Trade Abra to Bond for Riolu. Disputed starting move metadata is separate from this acquisition row. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 15–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 15–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 15–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 16–18 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base gameAlpha | 25–28 | — | Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Rouge District Main Area Wild spawn Base gameAlpha | 25–28 | — | Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Rouge District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Rouge District Main Area Wild spawn Base gameAlpha | 26–28 | — | Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 15–17 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 15–17 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 15–17 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base gameAlpha | 25–27 | — | Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Vert District Main Area Wild spawn Base gameAlpha | 25–27 | — | Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 34–36 | 159–161 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 43–45 | 168–170 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 34–36 | 159–161 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fighting-type Hyperspace Wild Zones 4★ Fighting-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 43–45 | 168–170 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















