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Z-A / Pokédex

Riolu

Back to Pokédex

Riolu

Lumiose City #135 in the Pokémon Legends: Z-A Pokédex

Riolu in the National Pokédex

The aura that emanates from its body intensifies to alert others if it is afraid or sad.

Details

Type

Fighting

Category

-

Height

0.7 m (2'04")

Weight

20.2 kg (44.5 lbs)

National Pokédex

#0447

Pokédex

Lumiose City #135

Riolu in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

70

130

262

Defense

40

76

196

Sp. Atk

35

67

185

Sp. Def

40

76

196

Speed

60

112

240

Total

285

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #135
EV yield
1 Atk
Catch rate
75
Base Exp.
57
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Riolu

Riolu

Lumiose City #135

Build high friendship. Evolve during the day. Select Evolve from the party menu when eligible; evolution is not automatic.

Lucario

Lucario

Lumiose City #136

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Bullet Punch

The user attacks with a flurry of tough punches as fast as bullets.

Level: Start

Steel303sLevel 10 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Level: Start

Normal—12sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: Start

Normal303sLevel 10 or Seed of Mastery
Metal Claw

The user attacks by raking targets with steel claws. This may also boost the user's Attack stat.

Level: 8

Steel506sLevel 11 or Seed of Mastery
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Level: 16

Normal—15sLevel 19 or Seed of Mastery
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Level: 20

Fighting406sLevel 23 or Seed of Mastery
Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 24

Fighting—13sLevel 27 or Seed of Mastery
Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Level: 24

Normal—10sLevel 27 or Seed of Mastery
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Level: 28

Ground606sLevel 31 or Seed of Mastery
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Level: 35

Normal—15sLevel 38 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sNot established
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

TM011

Fighting—18sNot established
Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

TM078

Ground606sLevel 31 or Seed of Mastery
Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

TM129

Fighting606sNot established
Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

TM107

Fighting12012sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

TM131

Fighting757sNot established
Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

TM069

Ground10010sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sLevel 10 or Seed of Mastery
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

TM113

Fighting656sNot established
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

TM077

Poison808sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sLevel 23 or Seed of Mastery
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

TM061

Ghost707sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sLevel 38 or Seed of Mastery
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Vacuum Wave

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets.

TM150

Fighting403sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sLevel 19 or Seed of Mastery
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

36 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

Académie Étoile

Riolu

NPC trade

Base game
25—

Trade Abra to Bond for Riolu. Disputed starting move metadata is separate from this acquisition row. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base gameAlpha
26–28—

Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base gameAlpha
26–28—

Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
17–19—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
17–19—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
17–19—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base gameAlpha
27–29—

Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base gameAlpha
27–29—

Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
15–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
15–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
15–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
16–18—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
25–28—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
25–28—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
26–28—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base gameAlpha
26–28—

Various spawn points in Rouge District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
15–17—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
15–17—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
15–17—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base gameAlpha
25–27—

Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base gameAlpha
25–27—

Various spawn points in Vert District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
34–36159–161

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
43–45168–170

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
34–36159–161

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fighting-type Hyperspace Wild Zones

4★ Fighting-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
43–45168–170

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Fighting-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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