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Z-A / Pokédex

Pichu

Back to Pokédex

Pichu

Lumiose City #52 in the Pokémon Legends: Z-A Pokédex

Pichu in the National Pokédex
Pichu render

Normal

Shiny Pichu render

Shiny

It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.

Details

Type

Electric

Category

-

Height

0.3 m (1'00")

Weight

2 kg (4.4 lbs)

National Pokédex

#0172

Pokédex

Lumiose City #52

Pichu in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

40

76

196

Defense

15

31

141

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

60

112

240

Total

205

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #52
EV yield
1 Spe
Catch rate
190
Base Exp.
41
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pichu

Pichu

Lumiose City #52

Build high friendship. Select Evolve from the party menu when eligible; evolution is not automatic.

Pikachu

Pikachu

Lumiose City #53

Pikachu

Pikachu

Lumiose City #53

Use Thunder Stone.

Raichu

Raichu

Lumiose City #54

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Quick Attack

The user attacks by lunging toward targets with blinding speed.

Level: Start

Normal303sLevel 10 or Seed of Mastery
Tail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Level: Start

Normal—7sLevel 10 or Seed of Mastery
Thunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Level: Start

Electric406sLevel 10 or Seed of Mastery
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Level: 4

Electric—10sLevel 7 or Seed of Mastery
Nuzzle

The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed.

Level: 12

Electric206sLevel 15 or Seed of Mastery
Spark

The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed.

Level: 16

Electric656sLevel 19 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 20

Fairy—10sLevel 23 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Level: 25

Electric908sLevel 28 or Seed of Mastery
Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Level: 30

Electric—10sLevel 33 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Level: 35

Psychic—12sLevel 38 or Seed of Mastery
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Level: 40

Electric11010sLevel 43 or Seed of Mastery
Volt Tackle

The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage.

Level: 99

Electric1209sLevel 100 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

TM039

Electric808sNot established
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sNot established
Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

TM101

Electric557sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sLevel 38 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sNot established
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

TM031

Psychic—12sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Surf

The user attacks by swamping a wide area with a giant wave.

TM073

Water908sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

TM106

Electric11010sLevel 43 or Seed of Mastery
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sLevel 7 or Seed of Mastery
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sLevel 28 or Seed of Mastery
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

TM066

Electric7012sNot established
Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

TM086

Electric908sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

16 acquisition contexts · showing 16

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 1

Wild spawn

Base game
4–5—

Various spawn points in Wild Zone 1; availability can vary by time and weather. Unlock: Main Mission 3 tutorial. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 1

Wild spawn

Base gameAlpha
16–17—

Various spawn points in Wild Zone 1; availability can vary by time and weather. Unlock: Main Mission 3 tutorial. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Electric-type Hyperspace Wild Zones

2★ Electric-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Electric-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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