Mawile
Lumiose City #133 in the Pokémon Legends: Z-A Pokédex
Mawile in the National Pokédex
Normal

Shiny
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Mawile in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
85
157
295
Defense
85
157
295
Sp. Atk
55
103
229
Sp. Def
55
103
229
Speed
50
94
218
Total
380
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #133 |
|---|---|
| EV yield | 1 Atk, 1 Def |
| Catch rate | 45 |
| Base Exp. | 133 |
| Gender | 50% male 50% female |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Bite The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. | Level: Start | Dark | ![]() | 60 | 6s | Level 10 or Seed of Mastery |
| Fairy Wind The user attacks by stirring up a fairy wind to strike targets. | Level: Start | Fairy | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Fake Tears The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. | Level: 5 | Dark | ![]() | — | 10s | Level 8 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 16 | Dark | ![]() | 65 | 10s | Level 19 or Seed of Mastery |
| Charm The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | Level: 20 | Fairy | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Draining Kiss The user attacks with a draining kiss that steals HP from targets to restore the user's own HP. | Level: 22 | Fairy | ![]() | 50 | 7s | Level 25 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | Level: 24 | Steel | ![]() | — | 9s | Level 27 or Seed of Mastery |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | Level: 28 | Dark | ![]() | 80 | 8s | Level 31 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Level: 36 | Steel | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Level: 40 | Dark | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | Level: 48 | Fairy | ![]() | 90 | 8s | Level 51 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 55 | Fighting | ![]() | 100 | 12s | Level 58 or Seed of Mastery |
| Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | TM120 | Rock | ![]() | 60 | 6s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric | ![]() | 50 | 6s | Not established |
| Crunch The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. | TM025 | Dark | ![]() | 80 | 8s | Level 31 or Seed of Mastery |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Not established |
| Dazzling Gleam The user attacks with a powerful flash of light. | TM092 | Fairy | ![]() | 80 | 8s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal | ![]() | 120 | 10s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal | ![]() | — | 15s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal | ![]() | 40 | 6s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire | ![]() | 110 | 10s | Not established |
| Fire Fang The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. | TM014 | Fire | ![]() | 65 | 6s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel | ![]() | 80 | 8s | Not established |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting | ![]() | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Ice Fang The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. | TM015 | Ice | ![]() | 65 | 6s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice | ![]() | 75 | 7s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel | ![]() | — | 9s | Level 27 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Level 39 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark | ![]() | 65 | 10s | Level 19 or Seed of Mastery |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | TM020 | Fairy | ![]() | 90 | 8s | Level 51 or Seed of Mastery |
| Poison Fang The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned. | TM123 | Poison | ![]() | 50 | 6s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting | ![]() | 40 | 10s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Psychic Fangs The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. | TM124 | Psychic | ![]() | 85 | 8s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting | ![]() | 40 | 6s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost | ![]() | 80 | 8s | Not established |
| Sludge Bomb The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. | TM053 | Poison | ![]() | 90 | 7s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass | ![]() | 120 | 12s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock | ![]() | — | 10s | Not established |
| Steel Beam The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. | TM157 | Steel | ![]() | 140 | 20s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal | ![]() | — | 10s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Level 43 or Seed of Mastery |
| Thunder Fang The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. | TM021 | Electric | ![]() | 65 | 6s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric | ![]() | 75 | 7s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
31 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 19–21 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 19–22 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 19–22 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 20–22 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 20–22 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 18–21 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 19–21 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 17 Wild spawn Base gameAlpha | 56–57 | — | Various spawn points in Wild Zone 17; availability can vary by time and weather. Unlock: reach Rank C. Fixed Alpha spawn. Overall chance unknown. |
Wild Zone 9 Wild spawn Base game | 27–29 | — | Various spawn points in Wild Zone 9; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant. Overall chance unknown. |
Wild Zone 9 Wild spawn Base gameAlpha | 38–40 | — | Various spawn points in Wild Zone 9; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Fairy-type Hyperspace Wild Zones 3★ Fairy-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 26–28 | 136–138 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |


















