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Z-A / Pokédex

Mawile

Back to Pokédex

Mawile

Lumiose City #133 in the Pokémon Legends: Z-A Pokédex

Mawile in the National Pokédex

Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

Details

Types

SteelFairy

Category

-

Height

0.6 m (2'00")

Weight

11.5 kg (25.4 lbs)

National Pokédex

#0303

Pokédex

Lumiose City #133

Mawile in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

85

157

295

Defense

85

157

295

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

50

94

218

Total

380

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #133
EV yield
1 Atk, 1 Def
Catch rate
45
Base Exp.
133
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: Start

Dark606sLevel 10 or Seed of Mastery
Fairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Level: Start

Fairy406sLevel 10 or Seed of Mastery
Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Level: 5

Dark—10sLevel 8 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Level: 16

Dark6510sLevel 19 or Seed of Mastery
Charm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Level: 20

Fairy—10sLevel 23 or Seed of Mastery
Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Level: 22

Fairy507sLevel 25 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Level: 24

Steel—9sLevel 27 or Seed of Mastery
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Level: 28

Dark808sLevel 31 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Level: 36

Steel808sLevel 39 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 40

Dark—12sLevel 43 or Seed of Mastery
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Level: 48

Fairy908sLevel 51 or Seed of Mastery
Dynamic Punch

The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.

Level: 55

Fighting10012sLevel 58 or Seed of Mastery
Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

TM120

Rock606sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM130

Electric506sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sLevel 31 or Seed of Mastery
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Dazzling Gleam

The user attacks with a powerful flash of light.

TM092

Fairy808sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sNot established
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

TM014

Fire656sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

TM102

Fighting12012sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

TM001

Normal707sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

TM015

Ice656sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sLevel 27 or Seed of Mastery
Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

TM058

Steel808sLevel 39 or Seed of Mastery
Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

TM045

Dark6510sLevel 19 or Seed of Mastery
Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

TM020

Fairy908sLevel 51 or Seed of Mastery
Poison Fang

The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned.

TM123

Poison506sNot established
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

TM124

Psychic858sNot established
Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

TM012

Rock757sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sNot established
Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

TM036

Rock6010sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

TM053

Poison907sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

TM037

Rock—10sNot established
Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

TM157

Steel14020sNot established
Stone Edge

The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit.

TM065

Rock10010sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

TM139

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 43 or Seed of Mastery
Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

TM021

Electric656sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

31 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

Bleu District

Main Area

Wild spawn

Base game
19–21—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Bleu District

Main Area

Wild spawn

Base game
19–22—

Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
19–22—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Jaune District

Main Area

Wild spawn

Base game
20–22—

Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Magenta District

Main Area

Wild spawn

Base game
20–22—

Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
18–21—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Rouge District

Main Area

Wild spawn

Base game
19–21—

Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Vert District

Main Area

Wild spawn

Base game
18–20—

Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 17

Wild spawn

Base gameAlpha
56–57—

Various spawn points in Wild Zone 17; availability can vary by time and weather. Unlock: reach Rank C. Fixed Alpha spawn.

Overall chance unknown.

Wild Zone 9

Wild spawn

Base game
27–29—

Various spawn points in Wild Zone 9; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant.

Overall chance unknown.

Wild Zone 9

Wild spawn

Base gameAlpha
38–40—

Various spawn points in Wild Zone 9; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fairy-type Hyperspace Wild Zones

3★ Fairy-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fairy-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
35–37145–147

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Steel-type Hyperspace Wild Zones

3★ Steel-type · Hyperspace Wild Zone 9

Hyperspace spawn

Mega Dimension
26–28136–138

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

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