| Luster Purge The user attacks by unleashing a blinding light. This may also lower targets' Sp. Def stats. | Level: Start | Psychic |  | 95 | 8s | Level 10 or Seed of Mastery |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Level: Start | Normal |  | — | 15s | Level 10 or Seed of Mastery |
| Twister The user attacks by whipping up a vicious tornado to tear at targets. This may also make targets flinch. | Level: 5 | Dragon |  | 40 | 6s | Level 8 or Seed of Mastery |
| Recover The user restores its own HP through cellular regeneration. | Level: 10 | Normal |  | — | 15s | Level 13 or Seed of Mastery |
| Confusion The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | Level: 15 | Psychic |  | 50 | 6s | Level 18 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 20 | Psychic |  | 65 | 6s | Level 23 or Seed of Mastery |
| Dragon Breath The user attacks by exhaling a mighty gust of breath. This may also leave targets paralyzed. | Level: 25 | Dragon |  | 60 | 6s | Level 28 or Seed of Mastery |
| Wish A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place. | Level: 30 | Normal |  | — | 12s | Level 33 or Seed of Mastery |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | Level: 35 | Water |  | 60 | 6s | Level 38 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Level: 40 | Psychic |  | 80 | 8s | Level 43 or Seed of Mastery |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | Level: 45 | Dragon |  | 85 | 8s | Level 48 or Seed of Mastery |
| Aura Sphere The user attacks by letting loose a pulse of aura power from within its body. | Level: 50 | Fighting |  | 80 | 8s | Level 53 or Seed of Mastery |
| Mystical Fire The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time. | Level: 55 | Fire |  | 75 | 8s | Level 58 or Seed of Mastery |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Level: 60 | Psychic |  | 90 | 8s | Level 63 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: 65 | Flying |  | 75 | 7s | Level 68 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Not established |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground |  | 60 | 6s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric |  | 50 | 6s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal |  | 120 | 10s | Not established |
| Draco Meteor The user attacks by summoning comets to rain down from the sky. The recoil will lower the user's Sp. Atk stat for a while. | TM054 | Dragon |  | 130 | 10s | Not established |
| Dragon Claw The user attacks by slicing targets with huge, sharp claws. | TM002 | Dragon |  | 80 | 8s | Not established |
| Dragon Pulse The user attacks by blasting targets with a shock wave emitted from its gaping mouth. | TM075 | Dragon |  | 85 | 8s | Level 48 or Seed of Mastery |
| Dream Eater The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | TM127 | Psychic |  | 100 | 7s | Not established |
| Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | TM134 | Flying |  | 45 | 6s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground |  | 100 | 10s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | TM026 | Grass |  | 90 | 8s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flip Turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM009 | Water |  | 60 | 12s | Not established |
| Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | TM043 | Flying |  | 90 | 12s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic |  | 120 | 10s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Not established |
| Outrage The user attacks in a furious rampage, then becomes confused. | TM093 | Dragon |  | 120 | 15s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Level 63 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal |  | 40 | 12s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Roar The user lets out a mighty roar, which startles targets and drives them back a good distance. | TM005 | Normal |  | — | 6s | Not established |
| Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | TM051 | Normal |  | — | 12s | Not established |
| Scale Shot The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. | TM143 | Dragon |  | 15 | 6s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost |  | 70 | 7s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass |  | 120 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water |  | 90 | 8s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric |  | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric |  | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | TM147 | Normal |  | 40 | 7s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Level 38 or Seed of Mastery |
| Waterfall The user attacks by charging at targets with incredible momentum. This may also make targets flinch. | TM098 | Water |  | 80 | 8s | Not established |
| Whirlpool The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage. | TM070 | Water |  | 20 | 7s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal |  | — | 15s | Level 10 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Level 43 or Seed of Mastery |