| Peck The user attacks by jabbing targets with a sharply pointed beak or horn. | Level: Start | Flying |  | 35 | 6s | Level 10 or Seed of Mastery |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | Level: 15 | Ice |  | 55 | 7s | Level 18 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | Level: 18 | Flying |  | 60 | 9s | Level 21 or Seed of Mastery |
| Ice Shard The user attacks by flash-freezing chunks of ice and hurling them at targets. | Level: 25 | Ice |  | 40 | 3s | Level 28 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: 28 | Flying |  | 75 | 7s | Level 31 or Seed of Mastery |
| Feather Dance The user buries targets in a mass of down, which lowers targets' Attack stats for a while. | Level: 32 | Flying |  | — | 10s | Level 35 or Seed of Mastery |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | Level: 35 | Ice |  | 75 | 7s | Level 38 or Seed of Mastery |
| Freeze-Dry The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen. | Level: 37 | Ice |  | 70 | 9s | Level 40 or Seed of Mastery |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | Level: 40 | Ice |  | 110 | 12s | Level 43 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Level 21 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice |  | 110 | 12s | Level 43 or Seed of Mastery |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Chilling Water The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | TM110 | Water |  | 50 | 7s | Not established |
| Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | TM134 | Flying |  | 45 | 6s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal |  | 40 | 3s | Not established |
| Fly The user attacks by disappearing high into the sky for a short time, then swooping back down. | TM043 | Flying |  | 90 | 12s | Not established |
| Frost Breath The user attacks by blowing its cold breath on targets. This move always lands a critical hit. | TM138 | Ice |  | 65 | 7s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Gunk Shot The user attacks by shooting out filthy garbage. This may also leave targets poisoned. | TM100 | Poison |  | 120 | 10s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice |  | 90 | 8s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Level 38 or Seed of Mastery |
| Icicle Spear The user attacks by launching five sharp icicles in a single volley at targets. | TM149 | Ice |  | 25 | 6s | Not established |
| Icy Wind The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | TM049 | Ice |  | 55 | 7s | Level 18 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal |  | 40 | 12s | Not established |
| Seed Bomb The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. | TM128 | Grass |  | 35 | 7s | Not established |
| Sheer Cold The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. | TM155 | Ice |  | 150 | 20s | Not established |
| Spikes The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. | TM088 | Ground |  | — | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass |  | 40 | 6s | Not established |
| Triple Axel The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | TM144 | Ice |  | 40 | 10s | Not established |
| Water Pulse The user attacks by shooting a pulsing blast of water. This may also leave targets confused. | TM041 | Water |  | 60 | 6s | Not established |