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Z-A / Pokédex

Delibird

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Delibird

Lumiose City #168 in the Pokémon Legends: Z-A Pokédex

Delibird in the National Pokédex

It carries food rolled up in its tail. It has a habit of sharing food with people lost in the mountains.

Details

Types

IceFlying

Category

-

Height

0.9 m (2'11")

Weight

16 kg (35.3 lbs)

National Pokédex

#0225

Pokédex

Lumiose City #168

Delibird in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

55

103

229

Defense

45

85

207

Sp. Atk

65

121

251

Sp. Def

45

85

207

Speed

75

139

273

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #168
EV yield
1 Spe
Catch rate
45
Base Exp.
116
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Peck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Level: Start

Flying356sLevel 10 or Seed of Mastery
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Level: 15

Ice557sLevel 18 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Level: 18

Flying609sLevel 21 or Seed of Mastery
Ice Shard

The user attacks by flash-freezing chunks of ice and hurling them at targets.

Level: 25

Ice403sLevel 28 or Seed of Mastery
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Level: 28

Flying757sLevel 31 or Seed of Mastery
Feather Dance

The user buries targets in a mass of down, which lowers targets' Attack stats for a while.

Level: 32

Flying—10sLevel 35 or Seed of Mastery
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Level: 35

Ice757sLevel 38 or Seed of Mastery
Freeze-Dry

The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.

Level: 37

Ice709sLevel 40 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Level: 40

Ice11012sLevel 43 or Seed of Mastery
Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

TM022

Flying609sLevel 21 or Seed of Mastery
Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

TM047

Psychic—12sNot established
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sLevel 43 or Seed of Mastery
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

TM010

Fighting757sNot established
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Dual Wingbeat

The user attacks by slamming targets with its wings to deal two strikes, one after the other.

TM134

Flying456sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

TM141

Normal403sNot established
Fly

The user attacks by disappearing high into the sky for a short time, then swooping back down.

TM043

Flying9012sNot established
Frost Breath

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

TM138

Ice657sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

TM100

Poison12010sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sLevel 38 or Seed of Mastery
Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

TM149

Ice256sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sLevel 18 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

TM145

Normal4012sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Sheer Cold

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.

TM155

Ice15020sNot established
Spikes

The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them.

TM088

Ground—7sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Triple Axel

The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick.

TM144

Ice4010sNot established
Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

TM041

Water606sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

11 acquisition contexts · showing 11

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 12

Wild spawn

Base game
32–35—

Various spawn points in Wild Zone 12; availability can vary by time and weather. Unlock: reach Rank E. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 12

Wild spawn

Base gameAlpha
42–45—

Various spawn points in Wild Zone 12; availability can vary by time and weather. Unlock: reach Rank E. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Wild Zone 20

Wild spawn

Base gameAlpha
63–64—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 7

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

3★ Ice-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ice-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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