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Z-A / Pokédex

Bulbasaur

Back to Pokédex

Bulbasaur

Lumiose City #148 in the Pokémon Legends: Z-A Pokédex

Bulbasaur in the National Pokédex
Bulbasaur render

Normal

Shiny Bulbasaur render

Shiny

A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.

Details

Types

GrassPoison

Category

-

Height

0.7 m (2'04")

Weight

6.9 kg (15.2 lbs)

National Pokédex

#0001

Pokédex

Lumiose City #148

Bulbasaur in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

49

92

216

Defense

49

92

216

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

45

85

207

Total

318

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #148
EV yield
1 SpA
Catch rate
45
Base Exp.
64
Gender
87.5% male
12.5% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bulbasaur

Bulbasaur

Lumiose City #148

Reach level 16 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Ivysaur

Ivysaur

Lumiose City #149

Ivysaur

Ivysaur

Lumiose City #149

Reach level 32 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Venusaur

Venusaur

Lumiose City #150

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Vine Whip

The user attacks by striking targets with slender, whiplike vines.

Level: 3

Grass456sLevel 6 or Seed of Mastery
Growth

The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.

Level: 6

Grass—15sLevel 9 or Seed of Mastery
Leech Seed

The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP.

Level: 9

Grass—12sLevel 12 or Seed of Mastery
Razor Leaf

The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit.

Level: 12

Grass556sLevel 15 or Seed of Mastery
Poison Powder

The user scatters a cloud of poisonous powder that leaves targets poisoned.

Level: 15

Poison—10sLevel 18 or Seed of Mastery
Sleep Powder

The user scatters a cloud of soporific powder that leaves targets drowsy.

Level: 15

Grass—10sLevel 18 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 25

Normal908sLevel 28 or Seed of Mastery
Magical Leaf

The user attacks by scattering curious leaves that can chase targets down.

Level: 30

Grass606sLevel 33 or Seed of Mastery
Synthesis

The user restores some HP by producing energy through photosynthesis.

Level: 35

Grass—15sLevel 38 or Seed of Mastery
Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Level: 40

Psychic—9sLevel 43 or Seed of Mastery
Sludge Wave

The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned.

Level: 42

Poison958sLevel 45 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: 45

Normal12010sLevel 48 or Seed of Mastery
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Level: 55

Grass12012sLevel 58 or Seed of Mastery
Acid Spray

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.

TM112

Poison407sNot established
Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

TM033

Normal858sNot established
Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

TM040

Grass156sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 48 or Seed of Mastery
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

TM122

Normal406sNot established
Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

TM042

Grass759sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Petal Dance

The user attacks by scattering petals in three waves, one after another. The user then becomes confused.

TM151

Grass4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

TM053

Poison907sNot established
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sLevel 58 or Seed of Mastery
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Toxic

The user badly poisons targets. The poison's damage worsens over time.

TM007

Poison—10sNot established
Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

TM115

Grass406sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

13 acquisition contexts · showing 13

Location and methodCapture levelHyperspace battle levelConditions

Pokémon Research Lab

Bulbasaur, Charmander, Squirtle

Gift

Base game
5—

Side Mission 22: choose one of Bulbasaur, Charmander or Squirtle from Mable. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated.

Overall chance unknown.

Wild Zone 20

Wild spawn

Base game
53–54—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Ordinary spawn variant.

Overall chance unknown.

Wild Zone 20

Wild spawn

Base gameAlpha
62–63—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

2★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
16–18111–113

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

2★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
25–27120–122

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

3★ Grass-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
20–22130–132

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Grass-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

3★ Grass-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
29–31139–141

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Grass-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

5★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
50–52190–192

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Grass-type Hyperspace Wild Zones

5★ Grass-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
59–61199–200

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 5★ Grass-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 5★ special-scanned zone; requires the special-scan unlock. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

1★ Poison-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
13–1598–100

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Poison-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

1★ Poison-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
22–24107–109

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Poison-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

3★ Poison-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
20–22130–132

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Poison-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Poison-type Hyperspace Wild Zones

3★ Poison-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
29–31139–141

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Poison-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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