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PLA / Pokédex

Glameow

Back to Pokédex

Glameow

#152 in the Hisui Pokédex • Catty Pokémon

Glameow in the National Pokédex
Glameow sprite

Normal

Shiny Glameow sprite

Shiny

Pokédex entries

Legends: Arceus

Bewitches humans with its helical tail and piercing gaze. Its hidden claws are quite sharp as well, making this Pokémon an exceedingly tricky opponent if antagonized.

Details

Type

Normal

Category

Catty Pokémon

Height

0.5 m (1'08")

Weight

3.9 kg (8.6 lbs)

National Pokédex

#0431

Pokédex

#152

Glameow in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

49

Attack

55

Defense

42

Sp. Atk

42

Sp. Def

37

Speed

85

Total

310

Damage multipliers Glameow takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #152
Effort Levels
0–10 in each stat
Catch rate
255
Base Exp.
62
Gender
25% male
75% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Glameow

Glameow

#152

Reach level 38 or higher. Choose Evolve from the party menu when eligible.

Purugly

Purugly

#153

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon34–37

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon49–52

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak35–37

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak50–52

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon34–37

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Wild Pokémon49–52

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak35–37

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak50–52

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Crossing Slope

Wild Pokémon27–30

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon42–45

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon27–30

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon42–45

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon27–30

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon42–45

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon27–30

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Crossing Slope

Wild Pokémon42–45

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Morning - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Morning - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Evening - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Evening - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon29–32

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Wild Pokémon44–47

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Mass outbreak30–32

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Veilstone Cape

Mass outbreak45–47

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010030

Level 9 or Seed of Mastery

5Hypnosis

The user employs hypnotic suggestion to make the target drowsy.

Psychic-7020

Level 14 or Seed of Mastery

10Nasty Plot

The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats.

Dark--20

Level 19 or Seed of Mastery

16Slash

The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.

Normal7010015

Level 26 or Seed of Mastery

23Night Slash

The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.

Dark7010015

Level 33 or Seed of Mastery

31Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.

Fairy859010

Level 42 or Seed of Mastery

40Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Normal1001005

Level 52 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20

Seed of Mastery

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.

Steel100755

Seed of Mastery

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.

Fairy859010

Level 42 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Seed of Mastery

Shadow Claw

The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost7010015

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Seed of Mastery

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