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D/P / Pokédex

Uxie

Uxie

#146 in the Diamond and Pearl Pokédex • Knowledge Pokémon

Uxie

#146 in the Diamond and Pearl Pokédex • Knowledge Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

75

139

273

Defense

130

238

394

Sp. Atk

75

139

273

Sp. Def

130

238

394

Speed

95

175

317

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Rotom

Mesprit

Uxie normal sprite

Normal

Shiny Uxie sprite

Shiny

Uxie

Knowledge Pokémon

#146
Psychic

Height

0.3 m (1'00")

Weight

0.3 kg (0.7 lbs)

Abilities

Levitate

It's Super Effective

Damage multipliers Uxie takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #146
EV yield
2 Def, 1 SpD
Catch rate
3
Base Exp.
261

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
Genderless
Egg cycles
80 (20,480 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Diamond box art

Diamond

Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

Pokémon Pearl box art

Pearl

It is said that its emergence gave humans the intelligence to improve their quality of life.

Evolution

Evolution requirements shown in a compact table or chain view.
Uxie

Uxie

#146

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Diamond
LocationMethodLevelChanceConditions

Lake Acuity

Lake Acuity Cavern

Static encounter, only one chance50100%

-

Pearl
LocationMethodLevelChanceConditions

Lake Acuity

Lake Acuity Cavern

Static encounter, only one chance50100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartRestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

6ImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

16EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

21ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

31YawnNormalStatus--10

The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

36Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

46AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

51ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the foe flinch.

61FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

66Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

76MementoDarkStatus-10010

The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM19Giga DrainGrassSpecial6010010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

#479

Rotom

#147

Mesprit

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